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Trainer's Court The Trainer's Court! Where the URPG hold it's trials.


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  #16  
Old 09-03-2007, 10:12 PM
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Default Re: Natures

=O I think I have a calc to calculate Natures and EVs and stuff. Its an edited version of a calc I got from someone, I think Marth. I made it a while ago for competetive. I have it if anyone wants to take a look at it.
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  #17  
Old 09-03-2007, 10:18 PM
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Default Re: Natures

Well, most people have covered my opinion already. It would be a pain to ref, or to make a calculator rather that includes both max stats and nature stats. Besides, would this be for one battle? Or forever? I don't think it's a good idea.
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  #18  
Old 09-03-2007, 10:40 PM
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Default Re: Natures

No Pokemon is the same in any genre. This makes it so no one knows what you have coming out of the ball. This would be permanent. As form the looks of things people seem to thing a calculator is possible.

Neutral Natures 255 EVES all Chosen?

It would make more since to take all the stats form the Positive Nature Column and do that. That way you are uber to the max.

Or keep the Neutral Column and use 85 EVES in all stats. lol

Well either way. I want to see what Lan does. Thus, it may be good. Using Positive max seems like a cool idea instead of using natures for a while IMOP. As it makes more since than not Maxing that stats to their full Potential.
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  #19  
Old 09-03-2007, 10:45 PM
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Default Re: Natures

Quote:
Originally Posted by Rpgraccoon View Post
No Pokemon is the same in any genre. This makes it so no one knows what you have coming out of the ball. This would be permanent. As form the looks of things people seem to thing a calculator is possible.
I don't know what look you use, but from my look, the refs don't want to ref it. Also, in URPG you would know exactly what's coming out, thanks to the Trainer Stats.
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  #20  
Old 09-03-2007, 11:30 PM
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Default Re: Natures

I definitely wouldn't want to ref it......

I give people my stats, because they ask. I don't like it, but meh. I love to give the opponent the advantage.

Bottom line, natures probably isn't a good idea. We're already playing with Max Stats......
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  #21  
Old 09-03-2007, 11:35 PM
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Default Re: Natures

No.
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  #22  
Old 09-04-2007, 03:22 AM
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Default Re: Natures

Husnain {4 word rule :P}

And a different reason for now, it is useless if we are able to choose it ourselves. And even if those are added, the damage varied from each Pokemon will still be the same, since we get to choose the best Nature we want without any hard work.

Try repeating it several times, then you should get my meaning.
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  #23  
Old 09-04-2007, 04:46 AM
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Default Re: Natures

Quote:
Originally Posted by SalamenceMaster View Post
I personally think that it'd be a big pain for the ref. :|
I agree, therefore disagree with the idea. =P

Although I have had similar ideas. Perhaps just implement them in GBA/DS battle modes?
  #24  
Old 09-04-2007, 07:49 AM
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Default Re: Natures

I just don't think this would work....shouldn't this be locked?

~U&E~
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  #25  
Old 09-04-2007, 08:20 AM
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Default Re: Natures

Quote:
Originally Posted by Rpgraccoon View Post
Now that is nuts. These are the official stats posted. lol, I know it would be a pain to ref at first till things got automated into a calculator. However, later on this could add more verity into Pokemon. Nonetheless, this is maybe something that should not be introduced till a calc can be made with an auto nature function. If that is the case fine by me. lol
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  #26  
Old 09-04-2007, 08:25 AM
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Default Re: Natures

Quote:
Originally Posted by umbreonandespeon View Post
I just don't think this would work....shouldn't this be locked?

~U&E~
I'd say locked, crumpled, burned and then thrown in a recycle bin.

URPG isn't like the game, and if we have to introduce this, let the refs decide if this has to go or not, since it's their work. And most are agaisnt this.
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  #27  
Old 09-04-2007, 12:37 PM
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Default Re: Natures

Quote:
Originally Posted by Cress Albane View Post
I definitely wouldn't want to ref it......

I give people my stats, because they ask. I don't like it, but meh. I love to give the opponent the advantage.

Bottom line, natures probably isn't a good idea. We're already playing with Max Stats......
Well technically we are not playing with Max Stats.

The true max stats of Budew are:

HP: 284
Attack 174
Defense 185
Spec. Attack 218
Sec. Defense 262
Speed 229

And we use

HP: 284
Attack 159
Defense 169
Spec. Attack 199
Sec. Defense 239
Speed 209

Not maxed

Thus if anything we need to use the positive category if anything if we are to max out everything.

Natures could be fun. I will wait for Lans calculator. As I said in the alt. we could have cashiers, refs, & graders roll natures. This could be re-proposed later. However, no one can say we play with Max Stats till we truly play with Max Stats.
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  #28  
Old 09-04-2007, 12:42 PM
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Default Re: Natures

Quote:
Originally Posted by umbreonandespeon View Post
I just don't think this would work....shouldn't this be locked?

~U&E~
Quote:
Originally Posted by DarkGardevoir View Post
I'd say locked, crumpled, burned and then thrown in a recycle bin.

URPG isn't like the game, and if we have to introduce this, let the refs decide if this has to go or not, since it's their work. And most are agaisnt this.

Please man, this hasn't been approved, and it won't be, please just leave this be.

~U&E~
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  #29  
Old 09-04-2007, 01:09 PM
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Default Re: Natures

Max stats w/neutral nature...
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  #30  
Old 09-04-2007, 03:17 PM
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Default Re: Natures

Quote:
Originally Posted by umbreonandespeon View Post
Please man, this hasn't been approved, and it won't be, please just leave this be.

~U&E~
Dude, don't mini-mod. No one likes it. >_<
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