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Competitive Battling This board is for competitive battling discussion. Get team help or learn to play competitively.


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  #1  
Old 03-18-2004, 01:17 PM
forte21xx Offline
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Posts: 4
Default Joe's team <-- looking for suggestions

Hi! I'm playing pokemon sapphire and I'm looking for suggestions for my team. They're around lv 50-60ish and just finished the pokemon league.

I have the ability to get any other pokemon shark-free (since i don't

own a shark anyway) by hacking the starting pokemon of pokemon r/s and

burning it to my flash card, and then trading to my game. I was

thinkin of maybe adding snorlax somewhere in there perhaps...

Anyone haven any suggestions, modifications, or ideas?


AGGRON lv 54 holding quick claw
ability: rock head
quirky nature

iron tail
iron defense
earthquake
rest

ROSELIA lv 55 holding miracle seed
ability: poison point
quiet nature

sludge bomb
giga drain
toxic
shadow ball

GARDEVOIR lv 52 holding leftovers
ability: synchronize
jolly nature

psychic
hypnosis
calm mind
future sight

MIGHTYENA lv 54 holding blackglasses
ability: intimidate
sassy nature

crunch
thief
hyper beam
attract

SWELLOW lv 54 holding amulet coin
ability: guts
rash nature

aerial ace
fly
endeavor
agility

SWAMPERT lv 60 holding mystic water
ability: torrent
lax nature

muddy water
earthquake
blizzard
secret power
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  #2  
Old 03-18-2004, 02:19 PM
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Andreas Offline
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Default Re: Joe's team <-- looking for suggestions

Quote:
Originally Posted by forte21xx
Hi! I'm playing pokemon sapphire and I'm looking for suggestions for my team. They're around lv 50-60ish and just finished the pokemon league.

I have the ability to get any other pokemon shark-free (since i don't

own a shark anyway) by hacking the starting pokemon of pokemon r/s and

burning it to my flash card, and then trading to my game. I was

thinkin of maybe adding snorlax somewhere in there perhaps...

Anyone haven any suggestions, modifications, or ideas?


AGGRON lv 54 holding Chesto Berry
ability: rock head
quirky nature

Double edge
Brick Break
earthquake
rest

ROSELIA lv 55 holding Focus Band
ability: poison point
quiet nature

Stun spore
Aromatheraphy
Spikes
Leech seed

GARDEVOIR lv 52 holding Leftovers
ability: synchronize
jolly nature

psychic
Will o wisp
Calm mind
Thunder bolt

MIGHTYENA lv 54 holding Bright powder
ability: intimidate
sassy nature

crunch
Roar
Poison fang
attract

SWELLOW lv 54 holding Brightpowder
ability: guts
rash nature

aerial ace
Hp ground
Double team
???

Im not so good at Swellows =P

SWAMPERT lv 60 holding Chesto berry
ability: torrent
lax nature

Brick Break
earthquake
Curse
Rest
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  #3  
Old 03-18-2004, 05:43 PM
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Americool Offline
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Posts: 11
Default Re: Joe's team <-- looking for suggestions

You Aren't good at swellows...well i am ;p
PS:im not hat kinda showoff


First we look at his ability:Guts X1.5 attack when under special condition
it's maxaium attack is 289,but when guts is activated,it's 402
it can learn the move Facade,samething, under special condition it damages
140+Stab=210
A poke w/ 401 attack power using a move that damages 210 <- It's as scary as Slaking's Return

Now...We know it's secret weapon,let's get onto the condition it should be under

Frozen/Sleep <- N/A
Paralyzed <- You dont want it,it quarters your speed,making you slower than a snorlax...

Burnt <- Halfs attack,not good either

that leaves us with 1 choice :poisioned

if your poisoned....especially Badly poisoned...You cant survive too long,so Rest is useful (you just switch to roselia after it uses rest then aromathepathy ;p ;p ;p)
Hp ground incase for those stupid tanks like skarm or forrey

you want endeaver if your poisoned and dont have much Hp left....It's also another of etting rid of that stupid skarmie

Swellow@Lefties/Choice Band
Evs:110 Hp,252Attack,152Speed
Nature:minus Special Attack,Plus Attack
-Facade
-Hp Ground/Fire
-Rest
-Endeaver
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  #4  
Old 03-18-2004, 08:49 PM
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Default Re: Joe's team <-- looking for suggestions

Does Swellow actually last long enough to rest up? Anyways, what about the McSwellow set? I believe it had Return, Wing attack/Aerial Ace, Quick Attack, HP ground.

(Why HP Fire?)
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  #5  
Old 03-18-2004, 11:00 PM
Americool's Avatar
Americool Offline
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Default Re: Joe's team <-- looking for suggestions

Quote:
Originally Posted by mlugia
Does Swellow actually last long enough to rest up? Anyways, what about the McSwellow set? I believe it had Return, Wing attack/Aerial Ace, Quick Attack, HP ground.

(Why HP Fire?)
Swellow can use rest because you can always switch to roselia right after it's asleep then aromathpathy ;p
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  #6  
Old 03-19-2004, 02:27 AM
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Default Re: Joe's team <-- looking for suggestions

and roselia can get owned right after...?
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  #7  
Old 03-19-2004, 04:31 AM
forte21xx Offline
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Posts: 4
Default Re: Joe's team <-- looking for suggestions

thanks for all your suggestions guys! Only problem is i'm unsure of how to get some of the tm's required for things such as spikes or double edge since I don't own a gameshark. I was thinking maybe there was some way utility to change the items that start in your pc at the beginning of the game to anything, so i could just trade over a pokemon holding the tm... anyone have any ideas?

if not, then i would be restricted to using the tm's avalible in the game and/or just use other pokemon
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  #8  
Old 03-19-2004, 06:41 AM
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Default Re: Joe's team <-- looking for suggestions

Aggron learns Double edge on some level and to get spikes on Roselia you must breed it with a Cacturne that knows spikes i think ^_^
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