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Go Back   Pokemon Forum - Pokemon Elite 2000 » Other Boards » Groups/Clubs

Groups/Clubs Start a Pokemon or non-Pokemon related Group/Club for your favorite topic. Whether it's a group/club for one of the good guys like Ash, Misty, or Brock, to the villains like Team Rocket, Team Magma, and Team Aqua. Your group can be whatever you want.


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  #406  
Old 08-29-2008, 07:19 PM
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Default Re: The Mutual Autonomy [Raid success]

The MasterFanboy account went back to its usual farming ways. Try not to annoy him too much. ;)
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  #407  
Old 08-29-2008, 07:55 PM
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Default Re: The Mutual Autonomy [Raid success]

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The MasterFanboy account went back to its usual farming ways. Try not to annoy him too much. ;)
Alright. In a few days I should reach level 30, and I will go back to my usual suboptimal ascending ways.

A few pieces of loot are still left in the basement.
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  #408  
Old 09-11-2008, 10:28 PM
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Default Re: The Mutual Autonomy [Raid success]

So, I'm about to finish up my run. Probably will tomorrow. I would've today, but I got some major RNG screwage with the black pepper and ended up breaking my wand to zap a caviar into it. When I got to the cow, I accidentally took a shore trip at the tropical place, so now I can't get the free barbed-wire fence... Ah well, 12 days is still good enough.
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  #409  
Old 09-14-2008, 11:10 PM
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Default Re: The Mutual Autonomy [Raid success]

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So, I'm about to finish up my run. Probably will tomorrow. I would've today, but I got some major RNG screwage with the black pepper and ended up breaking my wand to zap a caviar into it. When I got to the cow, I accidentally took a shore trip at the tropical place, so now I can't get the free barbed-wire fence... Ah well, 12 days is still good enough.
Cool. My bad moon multi just about finished up its bad moon run #2 (black kitty run!). It's now run #3. Pastamancer style. :3
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  #410  
Old 09-22-2008, 11:22 PM
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Default Re: The Mutual Autonomy [Raid success]

Nice. I really should try BM sometime. HCNP is so fun, though... <_< I should probably be getting a lucre a day, but I'm way too lazy for that.

I'm on a Seal Clubber run right now. It's not going too well. How should I be obtaining drinks early in a run? I don't know of any good places to find fruit.
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  #411  
Old 09-23-2008, 01:51 AM
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Default Re: The Mutual Autonomy [Raid success]

Imp Ales? From the Deep Fat Friar gates. Thats what I used for booze. Gives Muscle boost, but lowers Moxie. I tended to counter by using the Temple. Sometimes the Back Alley in hopes of Distilled & Fortifieds. I kinda liked being a SC, but the SC skills were a bit boring. My TT run is going kinda better, now that I dropped HCTeeto. I love those familiar buffs. @_D
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  #412  
Old 09-23-2008, 02:27 AM
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Default Re: The Mutual Autonomy [Raid success]

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Imp Ales? From the Deep Fat Friar gates. Thats what I used for booze. Gives Muscle boost, but lowers Moxie. I tended to counter by using the Temple. Sometimes the Back Alley in hopes of Distilled & Fortifieds. I kinda liked being a SC, but the SC skills were a bit boring. My TT run is going kinda better, now that I dropped HCTeeto. I love those familiar buffs. @_D
I'm only level 5 right now, so I can't get those, but Imp Ales are a nice last resort. The distilled fortified wine from the Back Alley is a semi-rare, which you can predict using the numbers from eating fortune cookies. (One of the numbers on a fortune cookie represents the number of adventures to your next semi-rare.) But I messed up my first semi-rare this run, anyway, and I still have to get the Knob Goblin Elite Guard Uniform.

I wonder if I should perm Pulverize or Double-Fisted Skull Smashing...
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  #413  
Old 09-23-2008, 05:54 AM
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Default Re: The Mutual Autonomy [Raid success]

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Nice. I really should try BM sometime. HCNP is so fun, though... <_< I should probably be getting a lucre a day, but I'm way too lazy for that.

I'm on a Seal Clubber run right now. It's not going too well. How should I be obtaining drinks early in a run? I don't know of any good places to find fruit.
Early? Depends on your circumstance.
level 1-2 haunted kitchen --> probably your best bet there, maybe second to sleazy back alley
3-5 --> craft your own 3 drunk drink from Fernswarth's Tower. If you really want, fun house offers both whiskey and lemon, I think.
Moxie sign --> whenever you unlock desert beach
Bad Moon --> imp ale

Quote:
Originally Posted by The_Seventieth_Evil View Post
Imp Ales? From the Deep Fat Friar gates. Thats what I used for booze. Gives Muscle boost, but lowers Moxie. I tended to counter by using the Temple. Sometimes the Back Alley in hopes of Distilled & Fortifieds. I kinda liked being a SC, but the SC skills were a bit boring. My TT run is going kinda better, now that I dropped HCTeeto. I love those familiar buffs. @_D
Hehe, I know TT's fun to use. :3

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Originally Posted by Poring View Post
I'm only level 5 right now, so I can't get those, but Imp Ales are a nice last resort. The distilled fortified wine from the Back Alley is a semi-rare, which you can predict using the numbers from eating fortune cookies. (One of the numbers on a fortune cookie represents the number of adventures to your next semi-rare.) But I messed up my first semi-rare this run, anyway, and I still have to get the Knob Goblin Elite Guard Uniform.

I wonder if I should perm Pulverize or Double-Fisted Skull Smashing...
Skull smashing > pulverize. Pulverize is only any good when you play as a muscle class, skull smashing is always useful.
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  #414  
Old 09-29-2008, 09:42 PM
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Default Re: The Mutual Autonomy [Raid success]

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I wonder if I should perm Pulverize or Double-Fisted Skull Smashing...
I permed that Spookyraven skill. Will have to do another SC myself for that Super Advanced Meatsmithing. Maybe even a Tongue skill to bypass Beaten Up status until I can use Tiny Houses. Otherwise, the SC skills were lackluster. but, man. TT skills? I might just TT a bunch of runs in a row.

Bring on the Pepto!
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  #415  
Old 09-29-2008, 09:46 PM
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Default Re: The Mutual Autonomy [Raid success]

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I permed that Spookyraven skill. Will have to do another SC myself for that Super Advanced Meatsmithing. Maybe even a Tongue skill to bypass Beaten Up status until I can use Tiny Houses. Otherwise, the SC skills were lackluster. but, man. TT skills? I might just TT a bunch of runs in a row.

Bring on the Pepto!
I'll probably pick up Tongue of the Walrus sometime. I'm gonna go for the +Familiar Weight skills now. I still need Empathy of the Newt and Leash of Linguine.

I got some really bad RNG at the filthworm place in the Battlefieldd. I had to use my semi-rare turn for some more cyclops eyedrops to get out of there...
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  #416  
Old 10-15-2008, 12:53 AM
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Default Re: The Mutual Autonomy [Raid success]

Is there a method of character searching?

My good friend plays KoL now. Was wondering if there is a way to look for
other characters without going to the Mall or Clan Searching.
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  #417  
Old 10-15-2008, 03:39 AM
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Default Re: The Mutual Autonomy [Raid success]

Quote:
Originally Posted by The_Seventieth_Evil View Post
Is there a method of character searching?

My good friend plays KoL now. Was wondering if there is a way to look for
other characters without going to the Mall or Clan Searching.
Unfortunaly, Jick specifically stated to never allow for an easy player search. Why? I don't know. XD Just check from "add contacts" section of your account menu.
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  #418  
Old 10-15-2008, 10:54 PM
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Default Re: The Mutual Autonomy [Raid success]

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Originally Posted by The_Seventieth_Evil View Post
Is there a method of character searching?

My good friend plays KoL now. Was wondering if there is a way to look for
other characters without going to the Mall or Clan Searching.
If you know the person's exact name, you can also /whois (player name) in chat.

Lots of new content. That new Sea area looks interesting. I'll probably look into that after they add more zones. And something's going on with the Penguin Mafia again... Foreshadowing to Crimbo, maybe?

I will probably finish this run tomorrow. I would have finished it today if the RNG didn't hate me so much. Was hoping for a 9-day run, too...
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  #419  
Old 10-16-2008, 08:19 AM
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Default Re: The Mutual Autonomy [Raid success]

What is this "RNG" business?
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  #420  
Old 10-16-2008, 01:38 PM
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Default Re: The Mutual Autonomy [Raid success]

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What is this "RNG" business?
RNG stands for the Random Number Generator. It decides every outcome in the Kingdom. Just another word for luck. If the RNG hates you, then you have bad luck.
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