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  #421  
Old 10-18-2008, 06:36 PM
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Default Re: The Mutual Autonomy [Raid success]

Quote:
Originally Posted by Poring View Post
RNG stands for the Random Number Generator. It decides every outcome in the Kingdom. Just another word for luck. If the RNG hates you, then you have bad luck.
Meh, it happens. I need to check out this new zone some time. :O
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  #422  
Old 10-19-2008, 04:18 AM
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Default Re: The Mutual Autonomy [Raid success]

Only three adventures in the Sea so far... Looks promising, though.

I've decided to do another Seal Clubber run. Average day 1. I barely made it to level 4.
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  #423  
Old 10-20-2008, 02:54 AM
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Default Re: The Mutual Autonomy [Raid success]

^__^
O Hai!
^__^


Was wondering...

How old is the KoL Clan TMA ?

also...

In terms of affecting the "in game text" while playing KoL...
Are there any other methods of opportunity to play with words outside "The Sword Behind...", "Clockwork Grapefruit", and "Metallic Foil Cat Ears" ?

< I have not obtained the "ears" quite yet, but I know the Sword and Grapefruit have stacked effects on the text base >

"The Jump: You gets it!"
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  #424  
Old 10-23-2008, 12:07 PM
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Default Re: The Mutual Autonomy [Raid success]

I don't exactly remember, but I think it was created around the time you joined it, actually. <_<

Liar's pants affects in-game text. The 17 Cuts skill makes all combat text haiku. I can't think of anything else.

Second part of the new sea zone is out. The new comics are pretty neat.
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  #425  
Old 10-25-2008, 07:51 AM
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Default Re: The Mutual Autonomy [Raid success]

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Originally Posted by Poring View Post
I don't exactly remember, but I think it was created around the time you joined it, actually. <_<

Liar's pants affects in-game text. The 17 Cuts skill makes all combat text haiku. I can't think of anything else.

Second part of the new sea zone is out. The new comics are pretty neat.
What sort of stat gains are obtained from monster victory there?
Better than Sewers / Hobopolis?
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  #426  
Old 10-25-2008, 01:26 PM
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Default Re: The Mutual Autonomy [Raid success]

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What sort of stat gains are obtained from monster victory there?
Better than Sewers / Hobopolis?
I think they are better than the sewer monsters, but worse than hobos.
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  #427  
Old 10-25-2008, 11:15 PM
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Default Re: The Mutual Autonomy [Raid success]

Them haiku katanas are pretty awesome. +50% melee damage? Wow. XD
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  #428  
Old 10-26-2008, 10:08 PM
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Default Re: The Mutual Autonomy [Raid success]

Yeah, the skills aren't too shabby either. Instant critical, free HP/MP...

Finished my fastest HCNP run so far! 9 days. This DB run is off to a good start, too. Level 5 on day 1, with all quests done and manor/temple opened.
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  #429  
Old 10-27-2008, 07:33 AM
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Default Re: The Mutual Autonomy [Raid success]

HardCore No-Path?

I got one invisible bag from one of those mutant snake things.
Checked the mall for its value. It costs three times what I paid
for my ghost pickle on a stick.

Does this mean my new item is rare? Will they drop from other things?

I like how I go headless.
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  #430  
Old 10-27-2008, 09:01 PM
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Default Re: The Mutual Autonomy [Raid success]

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HardCore No-Path?

I got one invisible bag from one of those mutant snake things.
Checked the mall for its value. It costs three times what I paid
for my ghost pickle on a stick.

Does this mean my new item is rare? Will they drop from other things?

I like how I go headless.
Yes, the item is rare. I except it will only appear this Halloween, and possibly on the 31st. I bought all three outfit items on my mall multi. <_< Those mutant things wasted a bunch of turns on my main, though. One of them also intercepted my semi-rare, which kind of sucks, especially since I'm in HC.
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  #431  
Old 10-31-2008, 07:46 AM
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Default Re: The Mutual Autonomy [Raid success]

Was against mentioning "it" before now...
But seeing as how the kolwiki mentioned, and promoted, "it"...

Twilight Heroes

I have an account. I play most days of the week. Have attempted all character classes but for the Naturalist. It really is similar to KoL.

Too bad KoL does the comic relief better...
And many other things better...
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  #432  
Old 11-06-2008, 11:21 PM
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Default Re: The Mutual Autonomy [Raid success]

I just discovered that the Twilight Heroes account I created a year ago still exists. I would probably play it if I wasn't playing KoL already. KoL alone sucks up a lot of time.

The new Raffle House stuff looks interesting. I don't feel like sinking meat into the raffle, though...

I bought the new IotM. It's been quite useful so far. The unicorn stickers are great. I'm doing really well in this run. Day 4, and I'm almost done with the level 10 quest.
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  #433  
Old 11-07-2008, 04:25 AM
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Default Re: The Mutual Autonomy [Raid success]

Quote:
Originally Posted by Poring View Post
I just discovered that the Twilight Heroes account I created a year ago still exists. I would probably play it if I wasn't playing KoL already. KoL alone sucks up a lot of time.

The new Raffle House stuff looks interesting. I don't feel like sinking meat into the raffle, though...

I bought the new IotM. It's been quite useful so far. The unicorn stickers are great. I'm doing really well in this run. Day 4, and I'm almost done with the level 10 quest.
The scratch n' sniff thing is pretty interesting. :3
The only thing is that it's still not as awesome as the bottle-rocket crossbow for farming, I think...
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  #434  
Old 11-15-2008, 08:08 PM
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Default Re: The Mutual Autonomy [Raid success]

The stickers have been pretty useful in HC, especially the +item drops ones. But yeah, I think it's more profitable to use bottle-rocket crossbows than store-bought stickers.

I would've finished my current run today with 0 turns left if it weren't for that darned Bronze Chef. I had to waste turns at the sewer getting a clover to use at the kitchen... Now I'm at the 6th floor of the tower with 0 turns left. Oh well.
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  #435  
Old 11-17-2008, 02:33 PM
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Default Re: The Mutual Autonomy [Raid success]

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Originally Posted by Poring View Post
The stickers have been pretty useful in HC, especially the +item drops ones. But yeah, I think it's more profitable to use bottle-rocket crossbows than store-bought stickers.

I would've finished my current run today with 0 turns left if it weren't for that darned Bronze Chef. I had to waste turns at the sewer getting a clover to use at the kitchen... Now I'm at the 6th floor of the tower with 0 turns left. Oh well.
Ouch. That's pretty crazy. I've been on hold for anything at the current moment. Just not really wanting to do runs atm...
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