Advanced Kinesis abilities, Sub-kinetic magic and other Info
Affinite-Bond -> Pyrokinesis
Though sometimes mistaken for smog or smoke, black flames burn only on gases, and can still burn underwater without any problem. Material object stop it, and it cannot burn through them however. Often used to suffocate.
The indigo flame burns on any fluid, then after a moment of use, and hafte it's gathered some power or momentum, it quickly moves to more solid material to burn through. Often used for burning things from the inside out, but can only be used for a short time. Power is expended based on the size and effectiveness of the flame.
Strictly for healing purposes was its original intention, but it's meant to literally burn away the elementts of Corrputiveness and Chaos. It has little effect on Hate and Fear however, and sometimes it ends up killing those infected with the elements if they are unable to heal.
This will burn through any material, and will not burn on air so its useful for escaping air tight prisons whre yo only have few minutes of air left.
Affinite Bond -> Geokinesis
The geokinesis for plants, and it can be used in a variety of ways from healing to torturing someone in a venus flytrap. Be warned it can backfire if the plants aren't in agreeance with you. They do have some concience of their own...
This is for earth itself, rocks, deserts and so on. Used correctly, and you can use it similarily to Irohs Teram.
The only Affinite bond to mix an element and sub kinesis together. You get control over magnetism, and even gravity. Just be careful about using any gravity toggoling powers or you could end up fallinf up the stairs for a very long time.
Special forms-> Aquakinesis
This specializes with freezing, or the idea of taking heat away from substances. You can freeze something, then kick it into a million little ice cubes for a vampire.
You want to pulverise the Eiffel Tower by using one of the worlds most needed resource? Go ahead, as this is specialized in pressured water, however can be only used in short bursts since there is a tremendous amount of control needed.
You can change the weather basically. Cause storms, change air pressure to your liking or disliking. Use with caution as this magic retains a cause-and-effect consequence somewhere else in the world.
A list of random other magical abilities I happened to think of that I didn't make up that I'm throwing out for suggestions:
Alchemic Science practices
Animal Magnetism (Animal control, speech etc.)
Photokinesis (I dunno, it was some quiz result I read, but I think it's like Clairvoyance but only pictures)
Audiokinetic (Same as above)
Terms for elemental things I did make up. *All rights reseved by Sabinc.*
Sub Elements (Ones not naturally controlled by the Original Factions)
Glacin-> Ice (The idea of really cold)
Demagnum-> Magnetism or Gravity
Haols-> Light, or Darkless
Others that are important: (Distrortion Faction Magic ONLY!)
Noxus: Corrpution, also reffered to as 'Poisoning'
Tuourna: Chaos, or Anarchy it's also reffered to.
Random information about the main Creatures for my RP that you should all know by the time we start.
Dragon's blood is highly corrosive at extreme temperatures. At mild temperatures and used in proper medicines, it can cure almost anything.
Phoenixes do not come back to life in flames and ashes, they have 'fire baths' fo phoenix feathers can't bring you back to life. However, mixing the ashes of a gryphon feather burnt in the flames approved by a wise phoenix will have similar desired affects.
Lychans, AKA Werewolves and Vampires tend not to get along. Get the two species mixed up and you are screwed.
A dragon cane Affinite bond with one human of each gender for Pyrokinesis, and one for Aerokinesis. Same for a gryphon, only it's Geokinesis, not Pyro.
Dragon's either speak aloud, or telepathically, not both unless they barely speak in either way at all.
Leviathans can be 154.5 KM away from the ocean in a heat wave. They can naturally make water posess a human being from which they can use as a puppet. Killing the water spirit posessing the being will cripple the Leviathan who originally owned that water.
Oruk is as long as half the Atlantic ocean, and he could pick up the Statue of Liberty and use it as a toothpick. That's how big he is.
Willowisps are special spirits that reside in paper lanterns, and are often mischevious, though very hard to find and keep. Don't leave one alone in the kitchen as they hve a tendency to make the oven explode just by opening it.
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