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Competitive Battling This board is for competitive battling discussion. Get team help or learn to play competitively.


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  #1  
Old 04-15-2009, 11:36 AM
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Default Absol

What percent chance of getting a critical hit do you have if you get an Absol with Super Luck, Night Slash, and a critical hit item like the Razor Claw?
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Old 04-15-2009, 03:58 PM
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Default Re: Absol

There is a 1 in 3 chance of that move getting a crit. Visit serebii's game mechanics page for a full explaination on how crits are calculated.
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Old 04-15-2009, 05:26 PM
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Default Re: Absol

Quote:
Originally Posted by Gofre View Post
There is a 1 in 3 chance of that move getting a crit. Visit serebii's game mechanics page for a full explaination on how crits are calculated.
I'd go with Gofre on this, but...if you want my non-accurate critical rate (Just guessed from experiences)

Maybe a 72.12% chance. Not all of the time, but a lot usually will happen.
Not sure, though.
Check the page Gofre suggested.
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Old 04-15-2009, 07:20 PM
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Default Re: Absol

1/3? I like that. I may raise a critsol
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Old 04-17-2009, 02:58 PM
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Default Re: Absol

Quote:
Originally Posted by R3ignlasting View Post
I'd go with Gofre on this, but...if you want my non-accurate critical rate (Just guessed from experiences)

Maybe a 72.12% chance. Not all of the time, but a lot usually will happen.
Not sure, though.
Check the page Gofre suggested.
Crit chances never go higher than 50%, even with all the boosts absol gets.

Quote:
Originally Posted by Bizzaro View Post
1/3? I like that. I may raise a critsol
It's already been done. Back in 3rd gen, somebody invented an absol set known as "Madam Hax" which aimed to bring crit rate up to it's maximum. The closest thing to a fourth gen version of it that I've seen is:

Absol@Scope Lense/Focus Sash/Life Orb
Jolly (Super Luck)
252Att/252Spd/6HP
Superpower
Night Slash
Psycho Cut
Sucker Punch/Focus Energy

This thing can be very evil to come up against. Night Slash acts as primary STAB and hax abuse, while psycho cut covers bug types for more hax. Superpower tops the set off by hitting steel and dark types, while still packing a respectable 25% chance of a crit compared to the other moves 33.3% chance. Not only that, but critical hits ignore any stat boosts or drops.
The final slot is a little more tricky. While most people ban focus energy under the hax clause, it can be very useful against a more lenient opponent. Focus energy increases the crit stage of your moves by 2, bringing both night slash and psycho cut to the maximum stage 5, which offers a full 50% chance, without the need to use scope lense. Superpower will also be at 50% with scope lense, and 33% without. The benefits here are the higher crit stages with a freed up iem slot. However the loss of priority move can hurt, and you have to set up every time you switch out.
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