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Role Play Make Role Plays or join them. It's your world. Everybody else just lives in it.


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Old 04-30-2009, 03:28 AM
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Default [SU] Tsiuba Chronicles: Darkened Sunder (COMPLETED! Come on in!)

Tsiuba Chronicles: Darkened Sunder



Tsiuba...the place of connection...

Where the terraformes come together in harmony...

Protected by the Forebode Isle...by the gods...

Now the demons come...unrest is the Isle...

What will become of Tsiuba...


History:

The land of Tsiuba, where nothing but Pokémon live out their lives in a post medieval time. A legend claims that Tsiuba was created as a refuge for souls from another world; a place called Earth after a terrible happening. That happening as we know it is the bombing of Hiroshima and Nagasaki. So many lives were lost to the radiation, slowly mutilating the bodies of people. Even their souls were permanently transformed; turned into Pokémon once the First found them. Arceus, the God of all Pokémon, taking pity, and being compassionate to the souls, knew they would not be accepted into this world's afterlife without a fierce struggle. The highest possibility was that they would be turned into demons. It didn't seem fair, though Arceus wasn't of our world. Then there was the Sixth, and Master of the Reverse World: Giratina. Giratina was a god in their world, though also a demon because of his past reputation. Despite protests from the other gods, Arceus asked Giratina that he pass on souls, only those that were transformed, to Tsiuba. Giratina had no mind to this request, it did not matter to him at first, but having the God of the Gods ask you for something, you'd do it for good favour. So the Renegade Pokémon did, struggling the first few times to build a bridge between worlds, but after a few years it became much easier; just as simple as going to the Reverse World.

Soon, Tsuiba filled with various Pokémon. They lived as primitive animals until their intelligence grew, and they began to evolve. Under the guidance of the gods, demi-gods began to roam around; fleeting spirits soon to be myths of the common folk. Soon, small villages were formed, more Pokémon came and the population grew on its own. Certain types of Pokémon collected in certain regions. As populations grew, the need for resources came into play. With that, came war. The war preparations shaped almost all of Tsiuba, and formed many of the customs, laws and eventually the provinces, or as they called them; Terraformes. A group of a specific type of Pokémon lived in each region. Each Terraforme had its own unique presence, lore and residents. This was what actually stopped the war before it happened.

Some pacifists, mostly from Aivir, Suiga and Tpyrna protested against the war efforts. Aivir took in anyone who wanted to flee from the angst of conflict, Suiga and Tpyrna were too wild of areas to support such a task, though provided protection along the northern line to keep a friendship between the three Terraformes. To the southwest, Fyrn built weapons, trained fierce warriors. The most impressive guild was the Blaziken Knights, combining martial arts and swordplay together in such a way it rivalled a Gallade's. Eventually, some of the Blaziken Knights were granted permission to train in Tpyrna with Eastern influence, and guidance from the Dragons. In Ishirr, the most developed Terraforme in Tsiuba, most, if not all the residents were inventors, engineers, and had no battling skill whatsoever. Even in the slums, the Poison Pokémon were mostly selfish cowards. The only muscle in Ishirr at the time was the clan of Luxray that protected the power lines, and prevented hostile takeovers from the Poison types. Eventually Ishiir sold its electricity and technology for protection. The only Terraforme that wasn't a catalyst in the land's development was Kegum. Kegum was a flooded jungle, covered in marshes and muskegs and has a mind of its own. Run by bandits, its lawless wasteland is only ventured through by those who know how to get through without being bothered, or seen. This caused Aivir to take transportation matters into their own hands, thus becoming the Centre of Transportation, along with the help of Ishirr's techs.

Eventually, everyone started to get along, and everyone forgot about why there was a war in the first place. Everyone was trading goods and services, and they were all getting along for the least part. However, some couldn't give up the fact that there was going to be a war. They had trained for one, and wanted to know who reigned supreme over Tsiuba, other than the Gods. This came to dreams of darkened days where blood was a common face and battle; then came the Cult of the Dark, having the demon of sleep, Darkrai as their symbol. This was a secret society of which many crimes were committed, but few were ever captured alive. Many committed suicide to protect their order.

Still, despite the failed sparks of war from the Cult of the Dark, the most of Tsiuba was peaceful. The gods, rather pleased with how Tsiuba was developing without much of their help, created their own Terraforme. The Forebode Isle was an unexplored, uncharted and holy ground, where demi-gods were born from. The demi-gods were able to roam from Tsuiba and the Forbode Isle, and were occasionally spotted by weary travelers. Even Giratina watches from the Reverse World at times.

About 800 years after Tsiuba was created, things seem very normal. In fact, the quiet from the larger criminal organizations seems a bit odd. There is a dark cloud in the distance, and it was sent by someone who got left behind.

Giratina brought in the last few mutated souls from Earth, the last being something very special. Arceus could only contemplate what to do with it. Truly, it didn't have an immediate placement, but it was so similar to the Second, Mew, that they called it Mewtwo. To consider it a god or a demon was a split decision. Even the demi-gods weren't sure what to make of Mewtwo. It did not matter to Giratina, therefore he was the sway vote. He did not make his choice within a swift amount of time. This prompted Darkrai to put some of his influence into the matter.

Darkrai visited Mewtwo on the edge of Xaitair, the paradise of the Forbode Isle. At first, Mewtwo wasn't sure what Darkrai's intentions were, however, it all turned for the worst once their conversation was over. Darkrai explained the situation to Mewtwo, how the gods couldn't decide if Mewtwo were a royal god or a horrible demon, as Darkrai was. Distraught, the Mew-look-alike went on a rather rampant quest across the Forebode Isle, charging most of the more timid demi-gods off the Isle. Many of the other gods were outraged by Darkrai's doing, but arceus saw no wrong to it; all he did was explain very bruntly the situation that Mewtwo was in. However, arceus could not let Mewtwo leave the Forebode Isle, so summoned Deoxys to watch from the stars, to ensure he wouldn't leave. Lugia and Kyogre, along with Manaphy and the school of Phione spites were to watch the ocean space between Tsuiba and the Isle.

Though Mewtwo could not leave, he proceeded to tear apart Grai-Deia, the underground cavern Terraforme in the Forebode Isle. This caused Giratina much strees, and even anger, for he had to repair it from the Reverse World. Giratina asked Dialga to slow time around Mewtwo, but the deity of time could not. Giratina went to Palkia, but even he could not do anything without affecting the rest of space. However, Giratina's vote for Mewtwo being a god or demon still remained; yet he believed that Mewtwo was worth neither of the choices presented to him. So, he continued to repair the world from his side, not leaving the Reverse world for a nother few years. With this, Darkrai was left to pull any few souls that were left behind, though now Arceus was looking down upon the decision based on Mewtwo's coming. Nevertheless, Darkrai left to his own devices, now giving a reason for the Cult of the Dark to rise again.

A few years later, the Cult of the Dark came back to it's activities ten fold. Their numbers took over the centre of Kegum. With an access to the sea, they attempted to bring Mewtwo to Tsiuba. Deoxys disallowed such actions, however fell victim to Darkrai's own powers, and his morales were soon changed. The only line left was Lugia and Kyogre, who managed well with the assistance of Ho-oh and Rayquaza. The news of battling gods flew fast across Tsiuba, and many different opinions were formed. The battle lasted for days, then weeks, and eventually months. The destruction lead Giratina to madness, so, finally he left the Reveres World and defiantly attacked both sides. Now, he had come forth with a decision. He said for the people of Tsiuba to choose in his place, and that he would not let the conflict last any longer. Along side the Renegade Pokemon's choice was Cresselia, Mew, and Regigigas, and even Celebi.

This brought an argument throughout Tsiuba, almost to the brink of war. At that time, Arceus came down himself, making a drastic decision; he would cease all the fighting himself, putting many of the gods to sleep including himself. though Mewtwo was still undecided, he would do that as well. In order to do that, he would have to borrow Darkrai's power.

And so, Arceus put many of the gods at rest, leaving Cresselia awake for her to bring them out of slumber in case something cataclysmic happened. Giratina also remained awake in order to repair all the damage that had been done to both dimensions. The demi-gods were left to roam free, not having much themselves to do. For one hundred and fifty three years everything was quiet.


Plot:
The gods have been sleeping, the Cult of the Dark has been busy gathering more followers in order to awaken their deity. Giratina has fallen ill from stress and is slowly dying. Deoxys and Cresselia have vanished from Tsiuba, and Mewtwo is hidden in a crypt in Grai-Deia, sleeping along with Arceus. Ishirr has a pollution problem that is slowly growing larger everyday, and talk of the gods and legends have been replaced with a new entity; science. Many Terraformes want to stop the Cult of the Dark, others need to solve their own problems. Many provinces are doubting one an other, and even their own citizens. War is hinting on the horizon again, but, anything can happen with a simple influence.

So...demons are on the rise, and Tsiuba needs to head down a path it has granted to it in it's crossroads. What shall you do?


Map of Tsiuba

The Terraformes:

Aivir: Normal, Grass, Bug, Flying, Psychic, Water
Aivir is a very fickle territory in terms of it's geology. To the south is a dusty savanah that stays true to it's scorching summers and wet winters. It's rare to find a vendor or inn that isn't moving at least twice a day to escape the intense heat. The sparse trees make shade nearly impossible to find, so anyone who chooses to live out here, does it underground. Since the south border's Fyrn, you can easily see the transformation from a dry grassland to a sea of sand. Many of the Pokemon around here are rather protective of their territory, and some even border wild terms. A common threat are Rhyhorn stampedes, and even the rare Rhyperior shooting range.

Further up north across Aivir's 'equator', the scenery takes a drastic change. Tall, lush grass fields that anyone could easily get lost in, with small groves of fruit trees dotted along the fertile lands. To the coast is a small village, Kitma, and it's a very popular vacation spot. White beaches, plam trees, hotels, beautiful blue ocean, the very idea of a perfect getaway. Many Smeargle paint the setting during all times of the day, a whole market full of fress fruit and produce that would make any Snorlax more than happy. The fields outside the village are full of farmers and their plowing associates, hard at work growing crops and tending to vineyards, and orchards. Their food is in high demand across Tsiuba, and it is their main trade export for other material items. Kitma highly lives off of the tourism industry, and since the weather is appealing to almost anyone all years round, it isn't difficult to keep out of bankrupcy. During certain times of the year, they hold festivals honouring Kyogre, Regigigas, and Shaymin. During the time of the Shaymin migration, a select few Pokemon are chosen to protect the Gratitude Pokemon, should they be traveling through Kegum. Luau's are held weekly, and sometimes a visitor from Fyrn will come and put on a wonderful fire show, granted they have some emergency precautions taken beforehand.

To the very far north, near the northern line, Aivir turns into a chilly tundra. chilly would be an understatement of immense proportions however; howling blizzards, slicing winds and a flat plain of ice and snow make this the ultimate endurance test for even Fire-types. Anyone wanting to crush their Ice-crippling weakness has a very good chance of building up their strength here. That, or die trying. Many Pokemon that wish to stay true to their original nature, such as herds of Stantler and flocks of Delibird for example, live out here to escape the effects of civilization. Nevertheless some Pokemon do try to build establishments, or even 'tame' the wild Pokemon out yonder. Thankfully due to history, they have protection.

While war preparations were being made so many years ago, Aivir knew that they're 'free land' creed wouldn't easily be run over with full force, except the north tundra. Attempts at capturing the residents for either soldiers or hostages was beginning to come into reality with rumors of the Darkrai worshipers nearing Aivir's borders. The only closest solution was Suiga. The head minister of Aivir, a Kangaskan named Mazu, wrote a proposition to the Rogue Master of Suiga, a Weavile named Eugi. The offer was if the Rogue Masters were to protect the northern line of Aivir, they would supply defensive military along Suiga's borders, and main village. The deal was finalized as soon as possible, and to his day it still remains intact.

Fyrn: Fire, Ground, Fighting, Steel
Fyrn is one of the most wealthy Terraformes in Tsuiba, and one that had still held true to medieval heritage, both of eastern and western influence. Most of civilization is focused around Fyrn's heart, or where the Glass River flows in from Kegum. The northern part of Fyrn is mostly desert where the occaisional Flygon or Garchomp clan visits from Tpyrna. As you move south, it changes to craggy volcanoes and mountains, where it is said the demi-god Heatran sleeps. The coastline is entirely blackened from the soot of the volcanoes, giving it a unique appearance that adventurers always come to see. What is also unique about Fyrn's coastline is that it holds the only port closest to Forebode Isle, and that doesn't require passing through the Bialtu sea. It isn't often that anyone would take yuo across, since most Fyrn's aren't great swimmers. The islands between Fyrn and Terform are said to have been once attatched to Fyrn's capital, Daeha. Formed from the bottom up in a crater, it was originally a manifest of blacksmiths crafting weapons from the mined ore. Eventually the town grew into a thriving city that imitates the structure of an amphitheatre in Greece.

The best place to start combat training is in Fyrn; Daeha's Combat Academy is one of the most highly regarded schools in Tsiuba. From there came the Blaziken Knights; a group capable of swordsplay and martial arts in equal skill and force. The Combat Academy has only one other facility, and that is located deep in the Tpyrna mountains where the eastern style of swordsplay is taught. Many come around, even the proud dragons, to be taught by these master soldiers. That isn't all that Fyrn is proud of though. Master smiths make the best weapons from around Tsiuba in the western square. Their armor is also something to be admired. Personal requests from shoppers is an often request, but the price is high for specialized armor, especially if you aren't with the Academy. Fyrn however has always seenvalue in everything, and thus much is auctioned in the main hall.

Fyrn has only one downside to it; it's very hard to travel to and from there without having to fly, go through Kegum or go all the way around the continent. This proved hard on Fyrn in the past, until one wandering Blaziken happened to be in Tpyrna at the time. She accidentally wandered into Charizard territory, and wound up being imprisoned for suspect kidnapping of the Lordess Talta's children. After trial, the Blaziken in question, Hitan, was proven innocent, and was given the utmost of apologies for the misunderstanding. Despite the embarassment, Hitan decided that she would track down those that had kidnapped the children, and return them with post haste. After days of investigation, hitan finally found a small group of Dark Cult members with a trio of Charmander locked in a cage. Unfortunately, Hitan could not capture the criminals behind the crime, but the return of Talta's children was greatly rewarded. Part of the Charizard population lives in Fyrn now thats to Hitan, and they have a aerial set of transportation. though even with that most Fyrn's aren't poised to traveling for leisurely activities.

Kegum: Grass, Water, Bug, Poison, Ground
Kegum is the wild wasteland of Tsiuba, though wasteland was only given to it because of the Pokemon's reputation there. Kegum is like an enlarged version of the Pastoria Great Marsh, only with the entire Terraforme nearly flooded with muck, halo jumps and entangled jungles that could catch even a Spinarak is it's net of vines. Nevermind the fact Kegum is hard to get through because of the terrain and vegetation, there are squads of bandits out everywhere; air, sea and whatever land there is in the area has them. Since the Cult of the Dark has taken over the sentral Kegum area, things have only gotten much worse. The only nice place in Kegum is a very small inn on the delta, where many Pokemon take refuge, and a few shops that surround it.

There is anarchy everywhere, but of course there are a few freedom fighters in Kegum. Not enough to make it a better place within a reasonable amount of time however. A small squad of Grovyle, Marshtomp and Sceptile patrol around Kegum's water system constantly, though there is not enough of them to make sure all of it is safe. The notorious Carped Gang, composed of entirely Carvanah and Sharpedo with the occasional Corphish and Crawdaunt. In and out of the water, and sometimes even killing the victim with brute force has happened. Even with the bandits, it's seems that they have been overtaken by the Cult of the dark, though some try to resist and don't consider the Cult their true leader. Many of the rogues fight amongst themselves, and if not that, raid the inn on the coast. That is if they can get past the twin Swampert that guard it, along with the inn's head, a finely experienced Blastiose.

Kegum has a hard time getting in supplies, and making any good buisness. travelers are either at the mercy of the land of the thieves that live there. Those select few that can muscle their way through here are highly sought after, but few are willing to return without a good price. Even flying into and through the place's air space is hazardous.

Last edited by Saraibre Ryu; 04-30-2009 at 11:34 PM.
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Old 04-30-2009, 04:29 AM
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Default Re: [SU] Tsiuba Chronicles: Darkened Sunder (DO NOT POST YET!)

Ishirr: Electric, Steel, Fighting, Normal, Psychic
Ishirr is the metropolis of tsiuba, despite only having the current technology level of post medieval times. Many Pokemon come here to show off their ideas, or come for schooling at the various universities Ishirr has to offer. Half the population of Ishirr is an electric type, or an inventor. Despite the scientific discoveries many Pokemon have been making, they still honour Raikou, Zapdos and even the Mirage Trio. Most of Ishirr is made up of one large city, therefore it's simply called Ishirr because of it's massive size. On the outside of Ishirr is a border crossing, guarded by Magnezone and PorygonZ, even Steelix for some muscle. Depending on where you come from and what you're accustomed to, depends on how you're treated, being let in to Ishirr. The President of the Terraforme, a jolly Metagross usually welcomes the visitors daily. It was thanks to him that tourists or new residents could come in without having the trouble of the slums surrounding the outside of the city.

Ishirr provides an exspensive, new, but wonderful line of electricity to those who can afford it. So far, only Fyrn has the wealth and interest in it, but the difficulty of getting the lines through Kegum, and the slums. The slums of Ishirr are heavily populated with Poison Pokemon, mostly Muck and Grimer in the underground and Seviper along with Nidorina above ground. The slums are usually left alone, for in return the main central square is left be. Often there are gang wars, especially between Seviper and Zangoose. Often, by bad habit it will break out into the domestic neighbourhoods, but it's usually halted with the utmost of speed by the Lihstor Officials. They are composed of mostly electric Pokemon, more specifically, Luxray, Raichu, Electabuzz and Magneton with one or two Jolteon. If any law is broken, most criminals are taken to the Idoltos Prison, located near the Ishirr-Tpyrna border. It is the only true prison in Tsiuba, and it's security is unbelievably high. Many fighting-type Pokemon earn a pretty salary guarding Idoltos, even keeping the prisoners in shape and changing their criminal ways.

The other place of importance is the small bit of archapelago that Ishirr owns. Here, much of the electricity is gathered, stored, and shipped back to Ishirr in special, magnetic containers crafted by Fyrn blacksmiths with ore Nosepass can't stand. These are transported by Metang and Medicham to keep the electricity from losing it's charge. There is only one small island that is used for an international arena, where combatants from all over compete to see who earns the right to the Isle Emblem. It is rumored that the ore used to make the Isle emblem is from the Forebode Isle itself, near Mewtwo's crypt. However, the claim has yet to be confirmed.

Suiga: Ice, Dark, Poison, Dragon

Suiga was the first developed Terraforme in Tsiuba, but is the least wealthy in terms of money. To make up for it, Suiga holds alot of power and has alot of Pokemon and places under it's protection. It would be a more popular place if it's reputation were better. Since most Dark Pokemon come from Suiga, it has a tendency for being called, the Abyss of Sins, thanks to the Cult of the Dark. The inland borders are thick with dark forests of purple heartwood trees that are half frozen. The sun never touches the forest floor, keeping it dark, even in the summer. What is amazing about this forest, is that it has often been set on fire by packs of Houndoom as a defensive tactic against intruders, then, minutes later, the flames will vanish, as if nothing ever happened. Some say that Froslass own the forest, so travelers are often spooked by tales of the icy spirit freezing the unexpected solid to keep as trophies in their lair. thus, escorts from Suiga are often outside the borders for the rare visitor.

Past the forest is a frozen heartland of beautiful sculptures and statues carved by Glaceon or pummeled by Abomasnow. As you venture further north to Suiga's pinnacle, a small village borders the frozen ocean where many Pokemon live quietly together in a small community. Everyone knows everyone else, and no one causes trouble. The village, called Hiero after the Weavile that founded it, is lead by the Rogue Masters, a guild of Pokemon trained in the masterful technique of stealth, silence and teamwork. No other group rivals this guild's techniques, but since they don't specialize in direct combat, they are at somewhat of a disadvantage outside their Terraforme. Nevertheless, their skills in getting around and having the ability to get through Kugem makes them a highly sought after group. Even the Dragons of Tpyrna give them some respect, though it wasn't always like that between the two polar regions.

In the distant past, Suiga and Tpyrna were constaltny bickering with each other. Many thieves raided hoardes of gathered gold from the Dragon Pokemon, and once discovered, a battle would ensue in order to keep the object of value. Usually the frigid bandits would succeed with the type advantage, until more powerful attacks were learned by a few of the Dragon Kyn. With the tables now even, less wealth was being smuggled into Suiga; resulting to less spending money to be used on food. The Tpyrna's noticed this after sending in a spy, and sought to solve the problem. The next raid, the Suigan's were called to a sit-down, and another deal was struck with them. Due to the recent kidnaping of some of the Charizard clan's children, and even with the help of the Fyrn soldiers, there was a wariness at night that the Tpyrna's did not feel comfortable with. What they were asking was for nightly guards around the treelines, and they would be paid for it. The original payment was not enough for them, however the Rogue Master agreed to terms, feeling abnormally lighthearted for himself. Yet some of the Suiga residents continued to steal from the dragons. At some point, this constant game of 'Raiders' turned into a monthly competitive event between the Terraformes. It built up a friendly community between them, and now they're penpals for life. Both of them gather for potlucks, honouring a group of gods and demi-gods twice a year. They honour all of them during the year, despite what the common rumor that Suiga disrespects the gods on a regular basis.

Tpyrna: Dragon, Flying, Rock, Ice, Fire
Tpyrna is the original land of the dragons. The towers of mountains, rugged cliffs and scars put the himilayas to shame. Due to the geography, any urbanization is impossible, and the weather extremes make this place treacherous and unforgiving. There is too little oxygen to fly directly over Tpyrna, and going over the top of even one peak is a task fit for a demi-god. It is said that Regigigas and his three protectors are sleeping far underground in the heart of Tpyrna, but many a traveler have failed to find the god and demi-gods. Another rumor is that there is a deep, cold underground passage that leades from the Terraformes edge to the centre of Grai-Deia on the Forebode Isle. Many Dugtrio have tried to find this passage, or even build one themselves. Many drowned because of the sea. With the distancing mountains even reaching into the sea, underground halo jumps, where the salt and fresh water meet, allows Kingdra, sometimes Milotic to come further inland to cisit their friends and family.

Despite the wild ambiance, there is a small 'town' in a valley where few traders, vendors and inns operate. Many Pokemon here stay true to tradition, however are always open to knew ideas as long as it keeps the land as is and everyone is happy. The land is run by the Sigma council, which are compose of the head of each dragon clan in Tpyrna. As long as they all agree, then things happen. However, it's rare that there is a full 100% vote so debates sometimes last from days to months. Nevertheless if something can't be decided for too long, the Council drops the matter and tries to alter the original proposition. Females often are heads of the clans because of their superior ferocity and ability to think very clearly.

Tpyrna holds the Eastern Daeha Combat Academy, and teaches young warroirs in the ways of the samurai. There is a distinct weapons and armor difference to that of the West Academy. More dragons train at this academy since they keep true to their terrain and styles. They recieve specially made weapons and armor in exchange for rare metals and stones, and their flight services. Tpyrna's people don't often interact with other Terraformes, given the exception of Suiga and Aivir since their alliance in the distant past. They will only come off their own land to defend something else for only a very good reason. The northern line alliance was formed when Tpyrna was cut off from all food supply, since they had no land to grow their own. Remaining hungry, and nearly starving to death, one of the lesser adamant Dragonite went to find assistance. No one saw the war to have any point but nevertheless they prepared to defend their homeland. The Dragonite, Gano, had to take rest on the Aivir border. Sleeping near one of the orchards, he noticed a raid happening to a small farm. The owners, a Lickitung, Tauros and Pinsir weren't faring well against a Machamp and Monferno. Gano decided to step in and assist them, though he found it a rather simple task after using a simple Outrage technique. Once Gano returned to his senses with the help of the farmers, he was brought to Mazu in thanks. Gano then told them that their clan could help them in defending the Terraforme. a few weeks went by after the Dragonite returned with the statement, and then flew back to form the alliance, knowing that Suiga was also part of it. This is still today the strongest alliance in Tsiuba.

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Last edited by Saraibre Ryu; 04-30-2009 at 04:42 PM.
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Old 04-30-2009, 07:11 AM
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Default Re: [SU] Tsiuba Chronicles: Darkened Sunder (DO NOT POST YET!)

The Forebode Isle:

Terfor
Terfor is a rugged, volcanic death trap that covers half of the Isle's coast. It is said that the land is protected by Groudon, Entei and even Moltres. The constant erputions and blackened landscape make this look like the true underworld had risen. Still, if you know how to handle yourself on a giant dormant lake of lava, you shouldn't be incinerated.

Xaytair
Xaytair is said to be where the heavens touch ground. This is the paradise of all of Tsiuba and a haven for the gods. Anyone to set foot here would be considered sinful, however, since no one as ever found Xaytair this goes unconfirmed. Xaytair is strictly god territory, and no demons are allowed to set foot here by law of the gods.

Grai-Deia
Grai-Deia is the the demon zone of the Forebode Isle, and said to be the closest place to the Reverse World, and the Yonder Graveyard. The land was never set ablaze, but above ground is a very dead forest with black and white trees, ash and dust. Anyone traveling above ground sticks out even more than a sore thumb. Underground is another story. The pitch black dark makes even those with impeccable night vision have a hard time seeing. Mewtwo's Crypt is said to be hidden in it's belly, though if it were to be disturbed then terrible things would happen.

Bialtu
Bialtu is an area of ocean that was put under Kyogre's and Lugia's protection while Mewtwo was trying to be brought into Tsiuba. Since is covers most of the ocean between the main Tsiuba continent and the Isle, many Pokemon aren't willing to travel by sea, even it it's only to go around. This area seems to have a mind of its own, or that the two gods don't like visitors. When the sea turns black, it means a storm is coming, and coming fast.

Ifina
Ifina is like the revamped and nice version of Kegum, except it's keptin a valley surrounded by very sharp crags that are impossible to climb over without impaling yourself. The water is clear as crystal, everything is lush and colourful. Those that manage to come to this beautiful place, never leave because of obsession, or the inability to climb over the crags again. Ifina is also called the Siren's Forest at times.

The Gods/Titans/Demons:

Arceus~God of All~Asleep


Mew~Godess of Ancestry~Asleep


Rayquaza~God of the Sky~Self-slumber (Can awaken anytime)


Groudon~Demon of the Earth~Self-slumber (Can awaken anytime under certain circumstances)


Kyogre~Demon of the Sea~Self-slumber (Can awaken anytime under certain circumstances)


Lugia~Lord of the Haelstrom, Guardian of the Ocean & Ho-oh~Lord of the Flame, Guardian of the Sky~Awake



Celebi~Godess of History, Guardian of Time~Awake


Giratina~Titan of Dimensions, Harbinger of Tsiuba~Awake, and Ill


Dialga~God of Time & Palkia~God of Space, both Guardians of Balance~Asleep


Darkrai~Demon of Slumber~Asleep


Mewtwo~Demon of Imbalance~Asleep


Regigigas~Titan of Continents~Self-slumber (Can awaken anytime)


Deoxys~Titan of the Stars, Guardian of Space~Missing


Cresselia~God of the Moon, Guardian of Slumber~Missing



Demi-Gods:


Articuno~~Self-slumber (Can awaken anytime)


Zapdos~Self-slumber (Can awaken anytime)


Moltres~Self-slumber (Can awaken anytime)


Entei~Wanderer (Forebode Isle)


Raikou~Wanderer (Forebode Isle)


Suicune~Wanderer (Forebode Isle and Tsiuba)


Regirock, Regice, & Registeel~Self-slumber (Can awaken anytime)


Jirachi~Asleep


Latios & Latias~Wanderers (Ifina)


Uxie, Mesprit, & Azelf~Self-slumber (Awaken when summoned)


Heatran~Self-slumber (Can awaken anytime)


Manaphy & Phoine~Wanderers


Shaymin~Wanderers



Special Pokemon:

Lucario
Lucario are said to be closely related to the Mirage Trio, for being able to sense other Pokemon's Aura. There are rarely any Lucario around anymore, since Riolu have had difficulty evolving with the distant comflicts ahead. In order for aRiolu to evolve, they must have an epiphany about the world and themselves, in oder to make themselves better. This makes the Cult of the Dark nearly impossible to recruit such a Pokemon, but there are only known to be three to five Lucario in the world. It is said that one can be summoned with an Aurora Pipe, but a treasure such as that is only a myth.


Togekiss
Togekiss were said to be the harbingers of the gods when a golden age were to come. Togekiss have long been gone since Arceus put most of the gods to sleep, however finding one or two in Aivir is a possibility. It's pre-evolutions, Togepi and Togekiss are uncommon, and they all live out in a hidden grove somewhere in Aivir. Only a select few know where this place is, and anyone who accidentally stumbles upon it is sworn to secrecy with the penalty of memory loss, should they tell of the secret.

Arcanine
Arcanine's are rumored to be a decendant of Entei. With such a tremendous heritage, most Arcanine are there to promote world peace and provide help to those who truly need it. Any Arcanine against a code of chivalry is marked with a black cross that is burned into it's fur for life. No Arcanine stay around one place for too long, and if you do happen to see one, it's rare you'll see one again.

Milotic
Milotic are the polar opposite of Gyrados; they truly remain calm at all times and cease conflict whenever they can, just with sheer presence and reason alone. Many come as ambassadors or advisers to other lands and Terraformes, especially to Suiga. Most of them are attempting to set up an organization to improve the living standards of Kegum. Milotic are hardly called into battle, though their skills are something to see.

Gyrados
Gyrados were said to have evolved from Magikarp because Arceus needed something to help Kyogre protect the ocean. Almost all Gyrados are under wild terms and many lash out to those that invade their ocean space. Only the cry of Lugia can actually control these monsters, and a swarm of Phione could pacify a few as well. Running into a Gyrados overseas is fatal, since there is little out there to save you. That is, unless you happen to be a Wailord.

Absol
Absol live throughout the northern line, and only come down to warn people of disasters. Since they rarely come to report, most are often seen as lunatics who spent too much of their time in the mountains alone. Absol have a close connection with Rayquaza surprisingly, as well as Celebi. With these connections they can see how disasters will happen if no action is there to alter it. Most visions are fuzzy since the future is unstable, but nevertheless, Absol always know what they are talking about. Those who decide to train in battle are considered fearsom warriors, though because of discrimination, there are few who can prove themselves worthy.

Froslass
Froslass is the main reason Pokemon don't venture into Suiga on their own. There may be two Froslass in the entire Terraforme, but they only freeze victims out of spite, or for some semi-unreasonable point. Being the evolved form of a Female Snorunt, they are considered undead to Tsiuba, since their entire evolution line is not a Ghost type. There are many different rumors surrounding Froslass, some being they devour their frozen victims alive, possess travelers in the night, and even ask Darkrai to torture intruders in their sleep many years ago.

Spiritomb
There have only been two Spiritomb ever in the exsistance of Tsiuba. The last Spiritomb, a second to Darkrai in order for him to look upon Tsiuba without leaving, was put in his Keystone, awaiting to be awakened in order to to the same to Darkrai after Arceus put him to sleep. His whereabouts are still unknown to thi day, but the story of a second Spiritomb remains true. Currently, bounty hunters from all over Tsiuba are tracking down this demonic spirit, hoping to trap it in a second Keystone.

Rotom
Rotom is said to secretly roam Ishirr, and occasionally possess the President of the city. It may cause some disturbances in the electricity flow, but all-in-all it's just a rowdy sprite that is a tad lonesome. No one ever speaks badly of Rotom, for Ishirr residents know of how much bad luck they will recieve if such talk is spread around.

Ninetales
Ninetales are said to be a repaired spirit, brough back to life with the ashes of Ho-oh. There is no messing with a Ninetales, or those it knows and loves becuse they know how to dish out revenge in the utmost proportions. Capable of weilding many techiques, these fire types are often hiding out as hermits in Fyrn or Tpyrna's mountains.

Eevee
Eevee's are nigh impossible to find. Some say that Ishirr has a secret group of Eevee's that hide out in an underground facility. This is an urban myth. Eevee are children of a special group, called the Evolution Council. Each Eevee is to record a bit of history, while traveling to a Terraforme of choice. During that time the Eevee is to evolve at some point, based on where it goes. It doesn't take long to evolve, though some evolution decisions are easier claimed than others.

Ghost-type Pokemon
Ghost-type Pokemon with a complete Ghost-type evolution line, eg: Gastly-Gengar, are considered the dead who haven't completed their life's goal yet. A ghost type Pokemon being found by any other Pokemon is highly unlikely. those that are part Ghost-type are stereotyped as 'undead' thoguh in some cases, such as Sableye, this isn't true. Ghost type Pokemon are never to speak of life beyond the grave, for the punishment is eternal torture, specifically fit for that Pokemon. Some do the stereotypical spirit thing, a rare few warn rulers of historic mistakes in order for them not to repeat it. It is said that only a Ghost-type Pokemon can gather enough strength to enter the Reverse World.


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Last edited by Saraibre Ryu; 05-01-2009 at 12:01 AM.
  #4  
Old 04-30-2009, 07:45 AM
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Default Re: [SU] Tsiuba Chronicles: Darkened Sunder (DO NOT POST YET!)

Special Groups:

Blaziken Knights East/West
The Blaziken Knights were founded in the war preperations, and twenty years later, branched out to Tpyrna. This facility, run by Blaziken, takes on any of those who would take the pain, stress and work to become a highly skilled soldier. They also include ranged weapons, throwing arms, and even crafting weapons out in the wild. The Blaziken west soldiers commonly use broadswords for attack and defense, since they don't wear perfectly effective leg armor in order for them to be able to use moves such as Blaze Kick. Eastern Knights use light dual weapons, or two handed longswords, specializing in speed. Both academies have a 'belt' system like that in a dojo, only it is with guantlets specialized for the Pokemon using them. The rankings rise from bronze, iron, steel, and eventually a hybrid ore called orichsetl.

Rogue Masters
The Rogue Masters is a guild of Dark, and usually Ice type Pokemon that excell in stealth and speed. Commonly theives either come from this guild, or come to it for better training, or to earn a reprieve from sentencing. The members are usually spread out all over Tsuiba's north end, and few remain at home to guard the fort. Quadrapeds hardly get in because of their inability to use 'hands', yet some do manage to get in with other skills, since the rogue Masters take anything they can get. Most weaponry is light, or attatched to the body such as falcon talons or bronze knuckles for easy access and swift strikes. They rarely uyse armor, so aren't fit for frontline combat.

Evolution Council
The Evolution council is a secret society that is only rumored to exsist. It is run by one of each of the Eeveelutions, though other Pokemon have joined this society as well. It is also said that some of the more 'Special Pokemon' are apart of this group. Their activities have been mostly recording Tsiuba's history and keeping unknown elements of impending doom from falling upon Tsiuba. That is if it hasn't reached the public. Currently, the Evolution Council is looking for a way to heal Giratina, after knews from a member Lucario and Gardevoir. Finding a cure has proved to be a bit of a problem, because the ingredients are all over Tsiuba, and mostly in Kegum. Getting to the ReverseWorld, is another.

Cult of the Dark
The cult of the dark was started by an old Shiftry who was not alright in his mind. Absolutely obsessed with pleasing Darkrai, he soon began to 'persuade' others into joining the cult. Eventually the association grew large enough that it was beginning to become a problem. Once Darkrai fell asleep, the Cult seemed to vanish along with him for the longest time it seemed, that was until rumor of Darkrai's second hand Spritomb may have been transported to Tsiuba.

The Wind Clan
This is a rag-tag group of freedom fighters that hope to give some order to Kegum, and keep the Aivir plains as free as, well, the wind. Most of them are swift grass types and flying types, however that doesn't mean that no one can join. Every Pokemon is welcome with a quick initiation prior to earning membership. The group keeps in constant communication with each other, and no one ever roams alone. They have a small base set up on the edge of Aivir, near the river that flows from the northwest part of Kegum.

Lihstor Officials
This is the main police force of Ishirr, though it houses the famous Luxray family as it's main members. They partol the outside slums, making sure that the central core is not bothered. Recently, the group has expanded it's occupations to electricians and researchers to find a way to remove the slowly growing pollution that Ishirr's facilities are starting to produce. Some ideas have gone as far as using the Demi-God Shaymin's Seed Flare, though many protests from Aivir citizens have slowed the finalization process.

Places of Importance:

Floral Grove
This is where the Shaymin gather for the Sky Bouquete. This beautiful meadow, bordering a clear lake has only one problem: it's in the centre of Kegum, and the Cult of the Dark have made a small establishment not too far off. Well, I guess that makes two problems then.

The Divine
This is an underground lair hidden deep in the Tpyrna cascades, where the sea meets the heart of the Terraforme. this allows the distant Kingdra clans to visit those of the dragon that live in the mountains, and provide a sense of unity. It's unknown where the exact location of this place is, and it's considered the weakpoint in Tpyrna's rocky defense.

Archa's Colloseum
This is a tournament arena that Ishirr owns on one of the islands it's owns off the archapellego. It holds a tournament once every four months in order to prevent war from breaking out. There have been some conflicts that the event should be allowed to move to other Terraformes so they could have a chance at hosting the event. Even fights over this have brought out nasty remarks about how the Ishirr's have rigged the tournament, and of course they protest. A few underdog contestants from even Fyrn have given a chance for some light to be shed on the subject, but skeptics remain suspicious.

Gaian Vents
The Gaian Vents are fabled to lead to the lair of Heatran. The heat is intense for even Magcargo to venture in. Often unused ore is dumped into the volcanic vein for recycling, and a mild religion has started, offering a few precious metal's to Heatran herself. Only Fire-type Pokemon can enter the lava chambers, despite barely being able to take much of the heat themselves.



Artifacts and Treasures of Lore:

To be announced.


Last edited by Saraibre Ryu; 04-30-2009 at 11:33 PM.
  #5  
Old 04-30-2009, 07:45 AM
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Default Re: [SU] Tsiuba Chronicles: Darkened Sunder (DO NOT POST YET!)

Accepted:
Grsspkmnmaster
Mewchiro

Reserved:
Scourge of Nemo
Kyuubi Kaz
Crystal Momoyia
bumblebee16

Pending:

Denied:
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Last edited by Saraibre Ryu; 05-08-2009 at 05:51 AM.
  #6  
Old 04-30-2009, 07:46 AM
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Default Re: [SU] Tsiuba Chronicles: Darkened Sunder (DO NOT POST YET!)

Rules/Info:


-I am in charge. If you don't like what I say, then fine. I always have a good reason for refusing someone to this RP, I don't do it out of spite.
-Regular RP Rules apply
-Mild swearing is allowed, not anything too profound. Same with romance.
-It takes ten posts to move from one Terraforme to another. Five if you're using a vehicle or flying in fair weather.
-It takes 15 posts to find a Treasure of Lore, 12 if your main character is from the area it is rumored to be hiding in.
-Post who, where and progress of travel at the top of your posts.
-You can have as many characters as you can handle
-Your first character can't be a legendary Pokemon. should you wish to be a legendary, send me an application VIA PM of which legendary, why you want to play them, what you plan to do and a character sheet. Some legendaries are not available. after RP consideration will I chose who can play a legendary.
-Reolours/shinies are allowed. anything else, please see me first.
-Pokemon moves are allowed to be used, just explain what move it is in your post. Weapons are also available to use, so use Pokemon techniques occasionally please.
-This is a literate RP, so at least a good paragraph per post. Try to be active as well.
-If you wish to be an important role in the RP, eg: the head of a Kegum bandit gang or even the Cult of the Dark Leader, your Su better be impressive.
-This is post medieval time, so you can think Fable II tech without guns. Gun powder in explosives is fine, but guns aren't used or even exsist in Tsiuba. Crossbows are an exception.
-You can only carry two-four weapons on you, depending on size and weight. Be realistic when you make your character.
-If I remember anything, or need to add something I'll add it here.



SU Sheet
Species: Which Pokemon you are
Terraforme Origin: Where you come from. No one can be from the Forebode Isle unless they are playing a demi-god/god. You can only play one if I have granted you permission.
Name: Self explanitory, something nice
Gender: Self explanitory, if its not, then you'll be fed to my Carnivine
Age:Basic stage Pokemon: 1-12 years, Stage 1: 12-17 years, Stage 2 Pokemon: 17+years
Appearance: Pictures allowed but some text still required.
Personality:How your character thinks, acts, what they like, dislike, etc. Two small paragraphs=four lines, not sentences, or a really big one.
Occupation: What your job or role is. Bigger roles mean a better SU
Weapons:2-4 depending on size.
Pokemon Techniques: A few Pokemon techniques you may use. TM's are allowed, breeding moves, you need to explain your character's heritage.
History: The MOST important part of the SU. Explain the past life of your character up until now. Remember that everything that happened in the history was over a hundred years ago, so mentioning something about seeing Giratina and the God War isn't going to be plausable, unless you're about 200 years old. I would like at least two paragraphs, and it larger than your personality.
Other: Anything else worth mentioning or that doesn't fit anywhere else.

Secondary Charater Sheet
Name:
Gender:
Age:
Species:
Appearance:
Personality:
Weapons:
Occupation:
Techniques:
Other:
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Last edited by Saraibre Ryu; 05-01-2009 at 12:12 AM.
  #7  
Old 04-30-2009, 07:50 AM
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Default Re: [SU] Tsiuba Chronicles: Darkened Sunder (Reservation posts ONLY! All info not typ

Okay, I think I have enough space now, so I'm allowing reservation posts/question posts, though I'm not fully completed typing everything up. I've been working on this for six-no wait, eight hours straight now, so I'm tired.
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  #8  
Old 04-30-2009, 12:20 PM
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Default Re: [SU] Tsiuba Chronicles: Darkened Sunder (Reservation posts ONLY! Incomplete)

I looked over this and it is really well done!

Unfortunately, I think I need a bit more practice before I join something like this. [Seeing as I haven't RP'd in quite a while! ]
  #9  
Old 04-30-2009, 01:53 PM
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Default Re: [SU] Tsiuba Chronicles: Darkened Sunder (Reservation posts ONLY! Incomplete)

reserve please.

Could u make a picture map of all this? It's hard to gather with all the text.
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  #10  
Old 04-30-2009, 04:01 PM
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Default Re: [SU] Tsiuba Chronicles: Darkened Sunder (Reservation posts ONLY! Incomplete)

Quote:
Originally Posted by Grsspkmnmaster View Post
reserve please.

Could u make a picture map of all this? It's hard to gather with all the text.
Its called you click on the nice big text that says 'Map of Tsiuba'. Then viola, a nice map drawn by yours truly!
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Old 04-30-2009, 04:10 PM
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Default Re: [SU] Tsiuba Chronicles: Darkened Sunder (Reservation posts ONLY! Incomplete)

I'm thinking about caving in. I really am. But like I said via PM, I'm working on my own RP right now. But in case I do cave in and want to sign up, I just have one question. Would I be able to play as Surge, my special Houndoom?

Crystal
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  #12  
Old 04-30-2009, 04:23 PM
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Default Re: [SU] Tsiuba Chronicles: Darkened Sunder (Reservation posts ONLY! Incomplete)

I am reserving.... I would like to be leader of the Cult of the Dark. I think I could manage it. Saraibre, if I made an SU long enough, would I be able to?

~Mewchirio~
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  #13  
Old 04-30-2009, 04:36 PM
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Default Re: [SU] Tsiuba Chronicles: Darkened Sunder (Reservation posts ONLY! Incomplete)

Quote:
Originally Posted by Crystal Momoyia View Post
I'm thinking about caving in. I really am. But like I said via PM, I'm working on my own RP right now. But in case I do cave in and want to sign up, I just have one question. Would I be able to play as Surge, my special Houndoom?

Crystal
I know how Surge jives, so yes, you would, but you'd still need to explain all his specialness in your SU for others. It wouldn't be too hard if Surge originated in Suiga.

Quote:
Originally Posted by Mewchirio View Post
I am reserving.... I would like to be leader of the Cult of the Dark. I think I could manage it. Saraibre, if I made an SU long enough, would I be able to?

~Mewchirio~
I gotta see a nice impressive SU first Chiro, but you've got first dibs on being the leader. You go for it.

Since people are reserving I'll post an SU sheet for people to brainstorm. I may be able to get all the other info set today.
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  #14  
Old 04-30-2009, 04:40 PM
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Default Re: [SU] Tsiuba Chronicles: Darkened Sunder (Reservation posts ONLY! Incomplete)

Quote:
Originally Posted by ID Saraibre Ryu View Post
I know how Surge jives, so yes, you would, but you'd still need to explain all his specialness in your SU for others. It wouldn't be too hard if Surge originated in Suiga.
Since I'm braindead at the moment for my own RP (which is sad) I've been thinking on how Surge would fit in this RP, and I'm getting ideas.

Crystal
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  #15  
Old 04-30-2009, 04:44 PM
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Default Re: [SU] Tsiuba Chronicles: Darkened Sunder (Reservation posts ONLY! Incomplete)

Quote:
Originally Posted by Crystal Momoyia View Post
Since I'm braindead at the moment for my own RP (which is sad) I've been thinking on how Surge would fit in this RP, and I'm getting ideas.

Crystal
Excellent. Well, I better work on that SU sheet. Then the Forebode Isle, Special groups and everything else I need to work on.
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