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Pokemon Battling Center Find an opponent to battle on Pokemon Black/White, Pokemon HeartGold/SoulSilver, Pokemon Diamond/Pearl/Platinum or Pokemon Online. Join a clan or tournament here.


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  #1  
Old 07-26-2009, 08:08 AM
Void's Avatar
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Join Date: Aug 2007
Posts: 2,047
Default Modz please lock | All members please move to the T5D thread



This piece of crap will be here until someone makes a REAL banner.



Welcome, one and all. As the clan name states, you need not be intelligent to join us. All you need is to know how to battle, if you’re good, that’s awesome, and if you’re bad, then we will make you good.


Rules

• No spamming
• No flaming
• Respect everybody
• Please use proper grammar (n0 chtspk plz)
• To join, you must AT LEAST know the basics of Pokemon battling (and I mean the really, really easy basics, not EV training, IV breeding and the like)
• No being in two clans at one time (so either you’re in this clan, or in another, there’s no two ways about it)
• 4-word rule
• HAVE FUN!



Battling rules

• Shoddy Battle or Wi-Fi. Shoddy Battle can be downloaded here.
• 6v6 Lv100 singles
• No illegal hacks (Hacked Pokemon with stats, moves, abilities, etc that cannot be obtained by normal training of the Pokemon)
• Hax item clause
• No Ubers
• Sleep Clause
• Evasion Clause
• Freeze Clause
• Species Clause
• OHKO Clause
• Soul Dew Clause
• Strict Damage Clause (only for Shoddy)


War Rules

• Shoddy Battle or Wi-Fi.
• 6v6 Lv100 singles
• No illegal hacks (Hacked Pokemon with stats, moves, abilities, etc that cannot be obtained by normal training of the Pokemon)
• Hax item clause
• No Ubers
• Sleep Clause
• Evasion Clause
• Freeze Clause
• Species Clause
• OHKO Clause
• Soul Dew Clause
• Strict Damage Clause (only for Shoddy)



Registration forms

Wi-Fi

IGN:
Friend Code:
Time Zone:
Experience in competitive battling:
MSN, Yahoo, AIM (preferably MSN or AIM):
Who do you want to conduct your try-out battle?:

Shoddy

Username:
Server:
Time Zone:
Experience in competitive battling:
MSN, Yahoo, AIM (preferably MSN or AIM):
Who do you want to conduct your try-out battle?:

Note: If you play both (Wi-Fi and Shoddy), write your IGN/Username and your FC/Server.



Challenge form

IGN/Username:
Friend Code/Server:
Do you read all our rules?:

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__________________

Last edited by Void; 08-25-2009 at 05:45 PM.
  #2  
Old 07-26-2009, 08:09 AM
Void's Avatar
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Join Date: Aug 2007
Posts: 2,047
Default Re: No Intelligence Necessary - Posting may NOT commence

Ranks

Field Marshal = Is in charge of the clan. Makes all decisions.
General = Sort of like co-leaders. Has all the powers of the Field Marshal except for making major decisions.
Admiral = May recruit members.
Captain = May recruit members.
Commander = May conduct tryout battles.
Sergeant = May conduct tryout battles.
Lieutenant = May conduct tryout battles.
Private = Normal member.


Ok, so here’s how it works. There will be a minimum requirement of wins in wars for each rank. If the rank above you is fully taken, and you’ve already reached the minimum requirement of war wins for that particular rank, you may challenge one of the members in that rank for his/her spot. If you win, you take his/her spot and he/she is demoted to the rank you were in. If you lose, you will have to wait a week before challenging for that rank again.

Note: You may NOT challenge for the Field Marshal rank. That rank is solely for the founder/anyone else who takes over the clan.

Minimum requirements for each spot:

General = War win record of 6 or more.
Admiral = War win record if 5.
Captain = War win record of 4.
Commander = War win record of 3.
Sergeant = War win record of 2.
Lieutenant = War win record of 1.
Private = When you’ve just joined.



Member’s list

Field Marshal [1/1]

(Void)

General [1/2]

(Archangel09)

Admiral [0/2]

(None)

Captain [0/3]

(None)

Commander [0/3]

(None)

Sergeant [Unlimited]

(None)

Lieutenant [Unlimited]

(None)

Private [Unlimited]

(NoSkill)
(stop)
(0_man0)

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__________________

Last edited by Void; 08-11-2009 at 12:49 PM.
  #3  
Old 07-26-2009, 08:11 AM
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Join Date: Aug 2007
Posts: 2,047
Default Re: No Intelligence Necessary - Posting may NOT commence

Effort Values Guide (taken from Psypokes)

Introduction

In GSC we had Stat Experience; in RSE, FRLG and DPP we have Effort Values. These are a bit more complicated than Stat Exp, but they both have the same principles.

Each Pokemon has six stats - HP, Attack, Defense, Speed, Special Attack and Special Defense. Effort Values are like points - each time you battle a wild Pokemon or an in-game trainer's Pokemon, it will increase your stat's EV count by a certain amount of points, for example, beating a wild Gardevoir will increase your Special Attack EVs by 3 (See the Psydex for a quick list). For every 4 EVs you earn, the actual stat value raises by one (note this applies to Pokemon at lv100 only - at any other level, you may not notice an increase until more EVs are acquired). In other words, take the number of EVs, divide it by 4, and round it down to the nearest whole number. This gives you the stat increase.

Each stat can have a maximum of 255 EVs. So that means if you were to fight a wild Gardevoir 100 times, you'll only have 255 EVs instead of 300 (100 x 3). A Pokemon with 255 EVs for Defense (Or 254, 253, 252 since they are divided by four and round down to the same number) will have 63 points more than a Pokemon with 0 EVs for Defense.

However, a Pokemon can only hold a maximum of 510 EVs. That is, the sum of the EVs for HP, Attack, Defense, Speed, Special Attack and Special Defense must not exceed 510. Therefore, it's possible to max out two of a Pokemon's stats, whether it be Attack and Defense, or HP and Speed, or whatever. Careful planning means that you can have 252 for one, 252 for another, and 6 in another, meaning you max out two stats, and increase the last by 1.

The following summarises the restrictions on a Pokemon's Effort Values:

HP – Must not exceed 255

Attack – Must not exceed 255

Defense – Must not exceed 255

Speed – Must not exceed 255

Special Attack – Must not exceed 255

Special Defense – Must not exceed 255

Total – Must not exceed 510



Planning your EVs

It is obvious that maxing out EVs is a powerful training method to make your Pokemon that much stronger. With 510 EVs to distribute between 6 stats, however, how should one go about gaining EVs? The distribution of EVs on a Pokemon is more commonly known as its EV Spread. When planning what EV Spread should be used for a Pokemon, you have to consider the moves that the Pokemon knows.

Take a Latios which knows the moves Calm Mind, Dragon Pulse, Psychic and Recover, for instance. As you can see this Latios is used as a Special Sweeper, with all its attacking moves being Special moves. As such, it would be pointless to gain EVs in Attack to raise its Attack stat, since Latios has no Physical moves to use. Instead, you should probably choose to pump EVs into Special Attack and Speed, since those help it do damage to the foe before it can damage you.



Checking your EVs

As stated before, EVs are gained when you battle and defeat wild Pokemon or in-game Trainers, excluding the Trainers in the Battle Frontier and Battle Tower facilities. As a general rule of thumb, if you gain Experience in a battle, you are gaining EVs as well, just that EVs are hidden values and are not shown to you.

The fact that EVs are hidden means that there is no way for you to know how many EVs your Pokemon has accumulated. As such, you should manually keep track of the EVs that your Pokemon have gained, so as to avoid learning the wrong amount of EVs. You can make use of Psypoke's Stat Calculator to determine your Pokemon's stats if you know your Pokemon's DVs, EVs, Level and Species.

There is, however, one in-game method to check if your Pokemon has already maxed out its EVs. In Diamond or Pearl, go to the lady behind the counter at Sunyshore Market and speak to her. In Ruby, Sapphire, or Emerald, go to the stall in the lower left and speak to the woman there. If your lead Pokemon has already maxed out its EVs, you can get an Effort Ribbon from her. Apart from this, there are no other methods of telling how many EVs your Pokemon have.

EV Training a Pokemon refers to letting the Pokemon gain the correct EVs according to your plans for the Pokemon's EV Spread. In short, you would have to battle 510 Pokémon to max out your Pokemon's EVs, assuming each of the 510 Pokemon give only one EV each. For a detailed list of suggestions on which Pokemon to battle for which EVs, please refer to Psypoke's Effort Values Training Guide.



Speeding up EV Training

With 510 EVs to gain, EV-training can be a daunting task. Thankfully, there are a variety of items and features which will go a long way towards helping you gain those EVs.

Macho Brace

When a Pokemon is holding a Macho Brace, it will gain double the EVs per Pokemon beaten. As such, defeating a wild Pidgey will net you 2 Speed EVs instead of just 1. Note that your Pokemon's Speed is halved when it is holding the Macho Brace. However, it is just a temporary effect, so once the Macho Brace is removed, the effect will be gone.

Power Items

Introduced in Diamond and Pearl, there are six new items that speed up EV training for a certain stat. Unforunately, like Macho Brace, these items cut the user's Speed while wearing that item. Listed below are the effects of the Power items:


Power Weight - Gains 4 extra HP EVs after every battle

Power Bracer - Gains 4 extra Attack EVs after every battle

Power Belt - Gains 4 extra Defense EVs after every battle

Power Lens - Gains 4 extra Special Attack EVs after every battle

Power Band - Gains 4 extra Special Defense EVs after every battle

Power Anklet - Gains 4 extra Speed EVs after every battle

Each of the Power Items can be bought at the cost of 16 Battle Points at the Battle Tower, but well worth it when you are EV training for commonly used EVs like Speed and Attack.


Vitamins

Vitamins, unlike the Macho Brace, instantly give a Pokemon EVs, instead of helping it to gain them faster. There is a specific vitamin for each stat. Listed here are the effects of the vitamins:

HP Up - Increases HP by 10 EVs

Protein - Increases Attack by 10 EVs

Iron - Increases Defense by 10 EVs

Carbos - Increases Speed by 10 EVs

Calcium - Increases Special Attack by 10 EVs

Zinc - Increases Special Defense by 10 EVs

Vitamins can be obtained in a variety of ways. They can be found as hidden items throughout the land, Proteins may be obtained by a Pokemon with the Pickup ability, and vitamins can also be purchased in Slateport City from the Energy Guru in the Slateport Market for 9800 dollars. After beating the Elite 4, the Energy Guru will occasionally have a half-priced sale preceded by an ad on the TV 2 days in advance. In addition, they can be purchased in the Lilycove Department Store on the left counter on the third floor for 9800 dollars. Berries can be crushed using the Berry Crush Machine and the powder traded to the Medicine Shop in Slateport for vitamins for 1000p each. Last, but certainly not least, vitamins can be obtained in the Battle Point Exchange Service Center for a mere 1 Battle Point per vitamin.

What's the use of vitamins? As listed, any one vitamin will give 10 EVs to its corresponding stat. Since it takes 4 EVs to change any stat point by one, this is most effective if given in twos. 20 EV's = 5 stat points. However there is a limit of 10 vitamins per any given stat limiting it to 100 EVs or 25 stat points per attribute by vitamin enhancement. Plan well ahead and you can save yourself half the trouble and time of actual battle to completely EV train your selected pokemon.


Exp. Share

The Exp. Share is a useful tool for EV-training more than one Pokemon simultaneously. This is because the Exp. Share gives the Pokemon all the base EVs gained from the Pokemon which has been defeated, even if the Pokemon does not take part in the battle. For instance, if a Flygon with a Macho Brace defeats a wild Pidgey, it would gain 2 Speed EVs. Suppose you have a Milotic in your party holding an Exp. Share. The Milotic would gain 1 Speed EV.

PokeRus

Like Macho Brace, Pokerus doubles the EVs gained. So if a Flygon has both Macho Brace and Pokerus, it would gain 4 Speed EVs from defeating a Pidgey, and not just 2 or 1. Note that Pokerus can be lost, but your Pokemon still gains double the EVs after losing it.

So, by battling a Pokemon who awards 3 of your target EVs and by wearing the approriate Power Item, you can gain 7 EVs per battle. Throw PokeRus into the mix and you have a grand total of 14 EVs earned per battle.


Undoing Trained EVs

First of all, you might be asking "Why undo EVs if they're so beneficial?". Well, sometimes, by chance, you might have let your Pokemon gain EVs in the wrong stat. EVs gained cannot usually be undone, but if you have Pokemon Emerald, there is a way. By feeding special Berries to your Pokemon, you can reduce the EVs gained by that Pokemon. This makes it easier to undo misplaced EVs. Note that this only works in Pokemon Emerald. For a detailed list of the Berries and their effects, check out Psypoke's Emerald Berry Changes page.

Common Questions

Why does my Pokemon not gain 63 Speed stat points when I let it accumulate 252 Speed EVs before levelling it up?

Stat increases due to EVs gained are not apparent right from the start. You will start noticing greater increases in stats once your Pokemon is at higher levels. Regardless of when the changes become obvious, your Pokemon will end up with the correct stats when it eventually reaches level 100, so worry not.

On the other hand, your Pokemon might already have maxed out that stat's EVs. In this case, your Pokemon will not be gaining any additional EVs in that stat, and therefore no stat changes are observed. Alternatively, it could have maxed out all 510 of its EVs. You will have to use the special Berries in Emerald to undo EVs if you want to shift EVs from one stat to another. This is the reason why you should always EV train with care, to prevent gaining EVs in the wrong stats.

Does a Pokemon get EVs while in the Breeding Center or if I use Rare Candies on it?

No, a Pokemon does not gain EVs by these two methods. You will only gain EVs by fighting Pokemon. So while a Pokemon may gain experience points and level up, it will not gain EVs to further its stat growth.

In that case, does putting Pokemon in the Breeding Center or using Rare Candies make my Pokemon weaker?

No, both do not make your Pokemon weaker. As long as a Pokemon receives the same amount of EVs eventually, the method of levelling it up does not matter. For instance, you have three Dragonites. You max out the EVs for all three of them, then place one in the Breeding Center, use Rare Candies on the second, and use the third for battling. Assuming the Dragonites all reach level 100 using their respective methods of gaining Experience and levelling up, they will end up with the same stats.

When should I start EV training?

It doesn't matter. Feel free to max out your Pokemon's EVs first before levelling it up, or level it up first before maxing out its EVs. However, it is always advisable to max out EVs first. This is because you will not run the risk of learning the wrong EVs when trying to level it up via battling.

Can you still EV-train when your Pokemon is at level 100?

Yes you can, but since the Pokemon can no longer level up, the stat will never increase due to EVs gained. How then, can one overcome this problem? The answer lies in the Box Trick. Suppose your Mewtwo gains 4 Speed EVs. To increase its Speed by 1, deposit Mewtwo in the PC, and withdraw it again. Its Speed will now be higher by 1 point. This is because the stats are recalculated each time you withdraw a Pokemon in the PC. However, this is a tedious process. You will have to repeat this procedure for every 4 EVs gained. As such, it is advisable to start EV training early so that you do not have to resort to this means to let your level 100 Pokemon gain stats.

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Last edited by Void; 07-26-2009 at 08:25 AM.
  #4  
Old 07-26-2009, 08:11 AM
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Default Re: No Intelligence Necessary - Posting may NOT commence

Individual Values Guide (taken from Psypokes)


You might find on the Internet the terms "Deter Values" (DVs) and "Individual Values" (IVs). They're essentially the same concept, except Deter Values are normally used for Generation I and II, and Individual Values are used for Generation III onwards. IVs and DVs are values pre-assigned to each of a Pokemon's six stats that determine how high (or low) that stat will be, much like how genes determine height and weight in animals. These, however, should not be confused with Effort Values (EVs).

The difference between Effort Values and IVs is that Effort Values change over time (by battling and with certain items), whereas IVs will never change. When you encounter a wild Pokemon in battle or a PokeEgg is hatched, the game assigns a number from 0 to 31 to each of its stats (HP, Attack, Defense, Speed, Special Attack and Special Defense) and this number, from now on, will not change. IVs of 31 yield higher stats, while IVs of 0 yield lower stats.

IVs aren't new to the Advance Generations - they've been a big influence in Gold, Silver and Crystal, and while they were present in Red Blue and Yellow, they didn't do much. In GSC, DVs controlled a Pokemon's gender as well as whether it was shiny. In RSE and FRLG, these two characteristics are controlled by a different, hidden value.

Apart from affecting stats, IVs also affect the type and the base damage of Hidden Power and you can use Psypoke’s Hidden Power Calculator to find out the required information. But how do you find out your Pokemon's IVs in the first place?

Preferably, have your Pokemon at lv100 with no EVs, or all its EVs. A good time to do this would be to catch a wild Pokemon (who has no EVs) and then use Rare Candies to level it up to level 100, or battle over Wifi with a friend and check your Pokemon's stats.

Next, check out Psypoke's Pokedex and scroll to the bottom of the Pokemon's entry where the stats table is. For each of your Pokemon's stats, choose the column appropriate to your Nature then in the Maximum IVs column, if your Pokemon has no EVs, use the first value, otherwise if it has all its EVs, use the second value. Now, compare the Psydex's values to your Pokemon's values. The difference between the lower of the two given values, and your value is your IV. Confusing isn't it? Let's take a quick run through with an example, Grumpig. My Grumpig is at level 100, has a Hasty nature (+Spd -Def), and has not battled yet - so it has no EVs.

Psydex’s values

HP = 270
Atk = 95
Def = 135
Speed = 165
Special Attack = 185
Special Defense = 225


My Grumpig’s stats

HP = 277
Atk = 96
Def = 142
Speed = 203
Special Attack = 202
Special Defense = 247

Explanation

HP = The difference in the two values is 7, hence Grumpig's HP IV is 7
Atk = The difference in the two values is 1, hence Grumpig's Attack IV is 1
Def = Grumpig's defense stat is under the influence of a Hasty nature, so it is actually 90% of its true value. Therefore, 142 / 0.9 is 158 (always round up). The difference bewteen 158 and 135 is 23, hence Grumpig's Defense IV is 23
Speed = Grumpig's speed stat is under the influence of a Hasty nature, so it is actually 110% of its true value. Therefore, 203 / 1.1 is 185 (always round up). The difference bewteen 185 and 165 is 20, hence Grumpig's Speed IV is 20
Special Attack = The difference in the two values is 17, hence Grumpig's Special Attack IV is 17
Special Defense = The difference in the two values is 22, hence Grumpig's Special Defense IV is 22

IV

HP = 7
Atk = 1
Def = 23
Speed = 20
Special Attack = 17
Special Defense = 22


Putting these values into the Hidden Power Calculator, we find that if my Grumpig used Hidden Power, the base damage would be 53 and it would be of Bug-type. Still need convincing? Try out the IV Calculator and put in the above values and compare the stats.

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Last edited by Void; 07-26-2009 at 08:53 AM.
  #5  
Old 07-26-2009, 08:12 AM
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Default Re: No Intelligence Necessary - Posting may NOT commence

Pokemon of the Week: Staraptor





Sets:


Choice Band

Staraptor @ Choice Band
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Adamant / Jolly
Ability: Intimidate

~ Brave Bird
~ Close Combat
~ Return / Double-Edge
~ U-turn / Pursuit / Quick Attack

Good Speed and Attack make Staraptor both an obvious and excellent Choice Bander. Intimidate makes him a good choice as a lead and helps when sending him out later, just don't get too over zealous when switching into physical attacks; his defenses are still poor. Brave Bird and Return / Double-Edge are his main weapons and both hit incredibly hard, while Close Combat hits for at least neutral damage on every Rock and Steel-type. The STAB Normal attacks are mostly for Electric-types, especially Zapdos, who also resists Fighting. Double-Edge guarantees a OHKO on Zapdos, but Return is usually preferable as two recoil moves is rather excessive.

The fourth slot is the sort of "utility" move. U-turn allows you to scout your counter and get in a hit, while Pursuit is always a great move on Choice Banders and Staraptor makes good use of it. It's especially good against the likes of Celebi and Exeggutor, who will run, fearing a Brave Bird. Quick Attack is for protection against Reversal/Flail users and to take down other weakened but faster foes. It does upwards of 45% to the likes of Azelf, Raikou and Weavile.

Like most Choice Banders he'll benefit from Wish support, but it's even more essential with Staraptor due to the recoil of Brave Bird and Double-Edge. To varying degrees, Jirachi, Vaporeon, Jolteon and Umbreon can work. Rapid Spin support—Donphan is an excellent choice for this—to remove Stealth Rock will also aid his survivability.



Choice Scarf

Staraptor @ Choice Scarf
EVs: 60 HP / 252 Atk / 196 Spe
Nature: Adamant
Ability: Intimidate

~ Brave Bird
~ Close Combat
~ Double-Edge / Return
~ U-turn / Pursuit

Slight variation on the previous set. Choice Scarf makes Staraptor faster than almost everything and he still packs quite a punch. U-turn is the better choice in the fourth slot as Choice Scarf means he can almost always get in a hit before taking one himself.

NOTE: All sets are taken directly from www.smogon.com.

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Last edited by Void; 07-26-2009 at 09:05 AM.
  #6  
Old 07-26-2009, 08:12 AM
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Default Re: No Intelligence Necessary - Posting may NOT commence

Wars / Tournaments


~ None at the moment ~

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Last edited by Void; 07-26-2009 at 09:07 AM.
  #7  
Old 07-26-2009, 09:10 AM
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Default Re: No Intelligence Necessary | POSTING MAY COMMENCE! | Recruiting (1/18)

Posting may now commence!

FIRST TWO PEOPLE TO WIN THEIR TRYOUT BATTLE GET GENERAL POSITION!
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Last edited by Void; 07-26-2009 at 09:15 AM.
  #8  
Old 07-26-2009, 09:17 AM
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Default Re: No Intelligence Necessary | POSTING MAY COMMENCE! | Recruiting (1/18)

Best of luck to you I would say! I didn't expect another thread besides the one Sarah and I have to go up today! xD
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  #9  
Old 07-26-2009, 09:18 AM
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Default Re: No Intelligence Necessary | POSTING MAY COMMENCE! | Recruiting (1/18)

Quote:
Originally Posted by Teo View Post
Best of luck to you I would say! I didn't expect another thread besides the one Sarah and I have to go up today! xD
Thanks! Best of luck with your clan too.
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  #10  
Old 07-26-2009, 10:43 AM
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Location: Gold 3438-5902-8014
Posts: 33,107
Default Re: No Intelligence Necessary | POSTING MAY COMMENCE! | Recruiting (1/18)

goodluck my friend, your a very talented guy, you will do great things
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VPP

Dragonair: 33054
Dragonite: 33129
Level100: 33264

GCEA Link Page Pokemon Evolution List

  #11  
Old 07-26-2009, 11:35 AM
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Default Re: No Intelligence Necessary | POSTING MAY COMMENCE! | Recruiting (1/18)

Thanks a lot! Although I very well can't do great things without members, which would pretty much be the only problem I'm facing right now.
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  #12  
Old 07-26-2009, 12:13 PM
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Elite Trainer (Level 1)
 
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Default Re: No Intelligence Necessary | POSTING MAY COMMENCE! | Recruiting (1/18)

Username: ayotui
Server: team uber / smogon
Time Zone: +1
Experience in competitive battling: well im moderatly good and ive have been battling for a while
MSN, Yahoo, AIM (preferably MSN or AIM): msn and aim :O
Who do you want to conduct your try-out battle?: void
__________________


URPG VPP
Quote:
BlueJelloJelly (21:16:43): Alex walked into the woods with his trusty Magikarp. Suddenly, OMFG a Porygon-Z appeared! Magikarp used Splash! The Porygon-Z fainted! Alex threw a Pogeyballz and it wobbled like two Diglett at a night club.
Quote:
lord khajmer (20:38:29): Bubble KO gg
  #13  
Old 07-26-2009, 01:51 PM
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Default Re: No Intelligence Necessary | POSTING MAY COMMENCE! | Recruiting (1/18)

Quote:
Originally Posted by Ayotui View Post
Username: ayotui
Server: team uber / smogon
Time Zone: +1
Experience in competitive battling: well im moderatly good and ive have been battling for a while
MSN, Yahoo, AIM (preferably MSN or AIM): msn and aim :O
Who do you want to conduct your try-out battle?: void
Thanks for joining! I can give you a tryout battle now, if you'd like. Oh, and BTW, what is your MSN account name (if you use Windows Live, it's the same thing) and your AIM account name?

EDIT: GG, Ayotui. 4-0 me. You're in as Private.
__________________

Last edited by Void; 07-26-2009 at 02:41 PM.
  #14  
Old 07-26-2009, 05:40 PM
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Default Re: No Intelligence Necessary | POSTING MAY COMMENCE! | Recruiting (2/18)

nice clan Void. i wish the best of luck to you
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  #15  
Old 07-26-2009, 07:08 PM
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Default Re: No Intelligence Necessary | POSTING MAY COMMENCE! | Recruiting (2/18)

Adding to what TUST, Teo, and Ron, I hope this clan will be successful. It was nice testing you in LMSSi.
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vpp | urpg | pol
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