Strategy Guide: Advance Team Building
By: Lucavi
Building a solid team:
Advance is probable the generation with more variability in the GB/GBA
history, so for a team to work properly, it needs to counter a wide range of
things. This guide will help players to know what a good, solid team should
always have
- Standard coverage:
Pretty much the biggest requirement for any adv team. Your team will need to
have counters that can switch in AND damage the most standard Pokemon in
advance. This is mostly a defensive aspect, but there are some ways to counter
offense with offense (Salamence against Heracross, for example), meaning that
your team doesn’t really need to be 100% defensive just because there are too
many things to counter. A good advance team should have sure counters for the
following Pokemon:
- Tyranitar
- Salamence
- Metagross
- Celebi
- Zapdos
- Raikou
- Swampert
- Milotic
- Suicune
- Heracross
- Gengar
- Snorlax
- Blissey
- Jirachi
- Dugtrio
This also includes similar Pokemon (Like Gyarados being similar to Salamence,
or Medicham being similar to Heracross). Keep in mind that the most successful
teams are usually composed by most of these Pokemon. It would be also nice if
you had maybe a second backup counter for the sweepers (Tyranitar, Salamence
and Heracross, mainly) because they’re so gamebreaking you may find your
counter weakened at some times, and a secondary counter would help a lot in
those situations.
- Stall breaking
For this to happen, you’ll need at least one heavy hitter in your team. This
is a must, as you won’t want your matches to be too long. Remember that there
are plenty of stalling teams out there, and you’ll need the power to break
through the defenses they’ll use. A choice bander, coupled with good
prediction on your side is ideal, and there are other specific things that are
designed to break through stall. For example, most Tyranitars are excellent to
beat defensive teams, specially the ones with 404 Hp, as they can make subs,
unbreakable by Blissey’s seismic toss (A regular in stall teams), and because
it can switch easily into Skarmory (Another regular). This way, you get a safe
sub, and the ability to hurt the others member heavily. Don’t stick with these
ways, though. Experiment and make your own ways too.
- Type resisting, and special moves coverage
Aside from covering the most standard Pokemon, you’ll need to resist types.
This is very important, because there are specific moves which are really hard
to beat, unless you have something that resists it typewise. Here’s a list
with the types you should have something resistant too:
- Normal (Specially normal CB’ers like Tauros, Dodrio or Slaking)
- Water (Bulky waters like Milotic using Surf)
- Electric (Zapdos and Raikou being the most common ones)
- Ice (Ice beaming and Ice Punch)
- Ground (CB earthquakes)
- Rock (Tyranitar and Aerodactyl)
- Fighting (Really important for CB focus punches and brick breaks)
- Bug (Heracross)
- Steel (Metagross)
- Flying (Salamence)
The other types can be dangerous at some times, but they’ll need less coverage
(Fire or Dragon, for instance, are attacking moves rarely used). Usually,
you’ll find special walls can counter some special moves even if they don’t
resist it typewise (Snorlax beats Raikou, even if it doesn’t resist
thunderbolt, due to its high Special Defense and Hp). But, some other things,
especially the physical moves (Rock and fighintg, more than anything) need to
be resisted, or they’ll wreak havoc on your team
Other moves such as spikes need to be covered in another way: It’s never good
to have 3 layers on your side, as any non flying/levitating Pokemon will take
-25% damage. You’ll need either a rapid spinner which can blow away the
spikes, or you can also make your team members damage the most common spikers
(Skarmory, Forretress) with special moves (Fire blast Snorlax, for example).
If most of your team is immune to spikes (Flying types or levitators) then you
don’t need spike protection.
Finally, status inflicting moves are also another type of moves to counter.
You may use a Pokemon that gets a boost by a status infliction (Heracross and
other guts users), a Pokemon that automatically heals the status inflictions (Starmie,
Celebi and other Natural curers), a Pokemon that can heal your whole team of
status (Blissey or other aromatherapists), but the most safe workaround is to
use a Pokemon that knows rest + sleep talk, as that will get rid of status,
and will let you attack while asleep. Plus, it’s a great counter for sleeping
moves like Hypnosis or Spore.
- Beating stat uppers
You’ll usually find a lot of things trying to stat up and sweep your team. To
counter this, you’ll need something that can dissipate stat ups, by using
either the move Haze or Roar/Whirlwind. However, you can also counter these by
sending in a Pokemon that resists the stat upper’s move, without using any
hazer. But, keep in mind that for some things like Ninjask or Baton pass
Celebi, it’s preferably that you use some Hazer, as a Baton passer can be
difficult you beat without any of those.
- Surprise Pokemon
Even though Advance is pretty standardized, some under used Pokemon can really
cause a lot of problems to regular teams (Blaziken and Flygon, for example),
so you should also be on alert for innovative teams that use uncommon Pokemon.
Still, you’ll find that regular things can counter under used Pokemon, but
keep in mind that most players build the teams to beat the Pokemon listed in
the first point, so you can also use this concept in your favour: You could
build a team consisting of some uncommon Pokemon to beat the unprepared teams.
This is something that has been made for some time, and people are beginning
to realize how important it is to use innovation as a gamebreak. This not only
applies for Pokemon, but for movesets as well. You can use some unstandard
moves and to beat the counters. It’s a nasty surprise when a Metagross uses
Hidden power grass on a Swampert, or when a Zapdos uses a choice band drill
peck to beat that Celebi. Standard moves are standard for a reason, but that
doesn’t mean you can’t use your creativity to beat others. Go ahead and try
it, there are more ways to make successful teams that what you’ll find in
guides and such; you don’t need to stick to the standards.
- Conclusion
Building a successful, solid, stable team that you like is very hard to do.
Quite some time can pass before you achieve this, and by then, you may have
grown bored of it. This is probably caused by all the Pokemon there is to
counter in advance, and because there are so many teams to face. A perfect
team is probably inexistent, but a solid, reliable one is something you can
create with some practice. Also keep in mind that DP is in the horizon and
that team building will become much harder with the addition of so much new
Pokemon, so you’d better get started for the new challenge that is awaiting!

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