Fossil Moltres After gaining knowledge from loads of deck fixes, like in Dr. Crash's office (garage), Satoshi's Shop (garage) and Spike's Shed (garage), I think it is time for me to write another article. This time it's Moltres (Fossil). Name: Moltres Type: Fire Stage: Basic Pokemon HP: 70 Weakness: none Resistance: Fighting Retreat: 2 Attacks: R - Wildfire - You may discard any number of R Energy cards attached to Moltres when you use this attack. If you do, discard that many cards from the top of your opponent's deck. RRRR - Dive Bomb (80) - Flip a coin. If tails, this attack does nothing. The first thing you will notice is Wildfire. It is an unusual attack, which a few decks revolve around. It is annoying, when my friend was using my favourite deck and I was using my Wildfire deck (with only 1 Moltres), I dicarded a Blastoise! (The guy who I was playing against normally uses his "Overgrowth" theme deck. These people have no idea about what a good deck is.) Dive Bomb is not really worth using, it does an AVERAGE of 40 damage for 4 ColourED energy. NOT GOOD. 70 HP, No weakness and resistance to fighting are helpful, (especailly against Hitmonchan). 2 Retreat is not good but not bad. It's a pity that Moltres is not a Blaine's pokemon, the trainer Blaine would work EXTREMELY WELL with Moltres. Combos: Moltres + Energy Retrival/Gastly (do I need to say which set?) : Retrieve those Fire Energy! Moltres + Imposter Professor Oak : If your opponent has a low amount of cards in their hand, it can decrease their deck. Moltres + Challenge! : If your opponent gets a full bench it can decrease their deck. Moltres + Maintenance : It puts cards in your deck... 
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