|
Pokedex Entries
Ruby: DUSKULL can pass
through any wall no matter how thick it may be. Once this POKEMON
chooses a target, it will doggedly pursue the intended victim until the
break of dawn.
Sapphire: DUSKULL
wanders lost among the deep darkness of midnight. There is an oft-told
admonishment given to misbehaving children that this POKEMON will spirit
away bad children who earn scoldings from their mothers.
|
|
Ruby/Sapphire Info
|
Moves
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Pursuit
Curse
Will-O-Wisp
Mean Look
Future Sight
|
Lv. -
Lv. -
Lv. 5
Lv. 12
Lv. 16
Lv. 23
Lv. 27
Lv. 34
Lv. 38
Lv. 45
Lv. 49
|
TM/HM Moves
Calm Mind (TM04), Toxic
(TM06), Hidden Power (TM10), Sunny Day (TM11), Taunt (TM12), Ice Beam
(TM13), Blizzard (TM14), Protect (TM17), Rain Dance (TM18), Frustration
(TM21), Return (TM27), Psychic (TM29), Shadow Ball (TM30), Double Team
(TM32), Torment (TM41), Facade (TM42), Secret Power (TM43), Rest (TM44),
Attract (TM45), Thief (TM46), Skill Swap (TM48), Snatch (TM49), Flash
(HM05)
Breeding Moves
Imprison, Destiny Bond, Pain
Split, Grudge, Memento, Faint Attack
Ability
Levitate: Damage
dealing Ground-type moves have no effect.
|