Psycosis (left) and Steve Holt (right), after participating in the Best Buy Super Smash Bros. for Wii U event (yes, they know that those are Mario Kart 8 flags)
During E3, Nintendo held events at Best Buys across the US to promote the new Super Smash Bros. for 3DS and Wii U. Fans that went to Best Buy during the event were able to play the same Wii U demo of the game that was being shown at E3 2014.
After the event, I met up with two Smash Bros. players who were excited to try out the new game.
Psycosis and Steve Holt both played as characters that are newcomers to the Super Smash Bros. series: Mega Man and the Wii Fit Trainer. Both characters were announced during last year’s E3, but they haven’t been playable until this year’s event.
On the way that Mega Man played as a character, Psycosis said that he was surprisingly heavy. “His charge was really powerful, and he just had kind of a long cooldown when he attacked. He’s a really hard hitter.”
Steve Holt described the Wii Fit Trainer as moving really quickly, but still attacking with high-powered melee moves that require precision.
Any time new characters are announced for Super Smash Bros., a common fear amongst fans of the series is that new characters won’t feel as original as they appear during gameplay. Psycosis confirmed that, despite both characters having arm-blasters, Mega Man definitely feels like a different character from Samus and plays like a different character as well. Steve Holt noted that the Wii Fit Trainer is unlike any other character she’s played as in Super Smash Bros.
On the topic of general gameplay, both Psycosis and Steve Holt agreed that the Wii U game pad controls were more intuitive than they expected. Gameplay moved slower than Melee but faster than Brawl; “it actually felt a lot like 64,” said Psycosis.
One really important mechanic of gameplay has changed in the new Super Smash Bros. game: edge-grabbing. A popular player dynamic in Super Smash Bros. Brawl was “edge-hogging,” a strategy where players grab onto the edge of the stage and stay there as long as possible to avoid being targeted by opponents. The new game actually punishes players for edge-hogging, as any player who stays on the edge of the stage will soon realize that they’re actually more vulnerable to attacks than if they were off the edge.
All in all, a lot has changed for the new Super Smash Bros., and the newcomers in the game are certainly as new we hope them to be. Psycosis did have one closing statement on the new Super Smash Bros., though: “It needs more Waluigi.”
Good thing Sakurai introduced Mii Fighters, eh?