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View Full Version : First OU Team (Please Help)


Hihi
01-21-2009, 08:15 PM
At a Glance
http://archives.bulbagarden.net/w/upload/d/d1/Spr_4d_101.pnghttp://archives.bulbagarden.net/w/upload/8/84/Spr_4d_260.pnghttp://archives.bulbagarden.net/w/upload/0/0c/Spr_4p_392_s.pnghttp://archives.bulbagarden.net/w/upload/0/0c/Spr_4d_462.pnghttp://archives.bulbagarden.net/w/upload/e/ec/Spr_4d_051.pnghttp://archives.bulbagarden.net/w/upload/4/46/Spr_4d_254.png

Dusknoir(MeHasAnEye)
Pressure
Lum Berry
255/0/0/255/0/0
Confuse Ray
Painsplit
Toxic
Willowisp

Swampert(Rawr)
Torrent
Splash Plate
255/255/0/0/0/0
Endeavor
Hidden Power (Fire)
Icebeam
Waterfall

Infernape(CrinkledPaper)
Blaze
Flame Plate
0/255/0/255/0/0
Blast Burn
Close Combat
Earthquake
Flareblitz

Magnezone(Zoneout)
Magnet Pull
Choice Scarf
255/0/0/255/0/0
Explosion
Flash Cannon
Hidden Power(Fire)
Thunderbolt

Dugtrio(Threedle)
Arena Trap
Lum Berry
Aerial Ace
Earth Power
Earthquake
Rest

Sceptile(Io)
Overgrow
Leftovers
Dynamicpunch
Grasswhistle
Leafblade
Seedbomb

Poke_Sakif
01-21-2009, 09:14 PM
You put a picture of Electrode instead of Dusknoir. :happy:

1. Make Dusknoir a tank. Dusknoir really has no attack. Replace Toxic with Shadow Sneak and Confuse Ray with Thunder Punch or Ice Punch.

2. Make Swampert a Stealth Rock MixPert. Give him Ice Beam, Surf, Earthquake, and Stealth Rock.

3. Infernape can be a Nasty Plotter. That means Nasty Plot plus Grass Knot and Flamethrower and Close Combat for support.

4. For Magnezone, HP Ice works beter than HP Fire.

5. Give Diglett a Choice Band and replace Rest and Earth Power with Stone Edge and Night Slash.

6. Sceptile makes a great subseeder so give him Substitute, Leech Seed, Grass Knot, and X-Scissor.

I also noticed you lack a support Pokemon so you may replace Magnezone with a support Pokemon. Examples are Dragonite, Claydol, and Bronzong.

Dragonite @ Light Clay
Nature: Calm
Trait: Inner Focus
EVs: 232 HP/252 SpD/26 SpAtk
- Light Screen
- Heal Bell
- Thunder Wave
- Flamethrower / Dragon Pulse

Claydol @ Light Clay
Nature: Careful
Trait: Levitate
EVs: 6 HP/252 Def/252 SpD
- Reflect
- Light Screen
- Explosion
- Rapid Spin

Bronzong @ Light Clay
Nature: Calm
Trait: Levitate
EVs: 6 HP/252 Def/252 SpD
- Reflect
- Light Screen
- Explosion
- Earthquake

The Jr Trainer
01-21-2009, 09:35 PM
4. For Magnezone, HP Ice works beter than HP Fire.
No. Magnezone is a steel trapper, HP Fire for Scizor, Forretress, etc. anything Thunderbolt won't be hacking away at.

Although Magnezone should be something more like this:

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 252 Spe / 6 HP
Nature: Timid
- Thunderbolt
- HP Fire
- Flash Cannon
- Signal Beam

5. Give Diglett a Choice Band and replace Rest and Earth Power with Stone Edge and Night Slash.
Dugtrio. :p I would Scarf it as you can outspeed things you normally couldn't and OHKO them (ex. ScarfTran). But yes, Stone Edge / Night Slash over Rest / Earth Power.

And Swampert wants defensive, unless you go with CursePert (who is actually extremely good). Stealth Rock, Ice Punch/Beam, Waterfall/Surf, Earthquake are moves he wants; unless you're going to go with CursePert. Who is something like ...

Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 180 SpD / 76 Atk
Nature: Careful
- Curse
- Waterfall
- Rest
- Sleep Talk

The EVs, maybe be wrong, but you can look them up somewhere. Thought I wouldn't go with this on your team, as you need more support... 'less you're going all offensive. :o

Also, he has no need for dual screens unless he is going to have something setting up that is extremely frail. Even if Infernape gets Nasty Plot put onto it, it won't really need to put NP up, since I'd rather go with HP Ice on it, since he seems to have an enourmous dragon weakness.