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Go Back   Pokemon Forum - Pokemon Elite 2000 » Pokemon RPG's » Pokemon Ultra RPG » Contests » Contest Results

Contest Results Results of contests will be placed here.


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  #1  
Old 09-08-2009, 09:25 AM
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Default Contest Moves List (R/S/E Mode)


Credits to Buoy

This is a thread containing all the moves' effect in RSE mode contests. Judges, keep a copy of this handy. Coordinators, use this to help you build strategies for your Pokemon. If you spot any error, feel free to contact me or any moderator so that it can be fixed as soon as possible.

Quick Links:

-> A-B-C
-> D-E-F-G
-> H-I-J-K-L-M
-> N-O-P-Q-R
-> S
-> T-U-V-W-X-Y-Z
-> Combo Moves

Last edited by ChainReaction01; 08-30-2012 at 11:27 AM.
  #2  
Old 09-08-2009, 09:27 AM
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Default Moves List A - C

| Move | Type | Appeal Points | Jam |
[Description]

A

| Absorb | Smart | +2 | -3 |
Startles the Pokemon that appealed directly before the user.

| Acid | Smart | +1 | -4 |
Startles the Pokemon that appealed directly before the user.

| Acid Armor | Tough | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).

| Acid Spray | Smart | +2 | -2 |
Startles all Pokemon that appealed before the user.

| Acrobatics | Cool | +2 | 0 |
Appeal score is increased by +4 if this move's type attribute is the same as that of the previous appealer's appeal.

|Acupressure| Cool | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).

| Aerial Ace | Cool | +2 | 0 |
Appeal score is increased by +4 if user is in position 1.

| Aeroblast | Cool | +3 | 0 |
If the appeal of the Pokemon immediately preceding the user was less than 3 Hearts, appeal score is increased by +3; if greater than 3 Hearts, appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, appeal effect is unchanged.

| After You | Cute | +3 | 0 |
User's placement next round is 4 (will appeal after others that used a move of this kind).

| Agility | Cool | +3 | 0 | 1 |
User's placement next round is 1 (will appeal before others that used a move of this kind).

| Air Cutter | Cool | +2 | -1 |
If any Pokemon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.

| Air Slash | Cool | +2 | -1 |
If any Pokemon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.

| Ally Switch | Smart | +3 | 0 |
The appeal order for next turn is random (overrides effects that cause a Pokémon to appeal in a given position).

| Amnesia | Cute | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).

| AncientPower | Tough | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).

|Aqua Jet| Beauty | +3 | 0 |
User's placement next round is 1 (will appeal before others that used a move of this kind).

|Aqua Ring| Beauty | +1 | 0 |
Can avoid being startled by others till end of round.

|Aqua Tail| Cute | +4 | 0 |
No additional effect.

| Arm Thrust | Tough | +2 | -1 |
Startles all Pokemon that appealed before the user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, they are startled for -1.

| Aromatherapy | Smart | +2 | 0 |
Appeal score is increased by +4 if user is in position 4.

| Assist | Cute | Varies | 0 |
Appeal score is randomly increased by +1, +2, +4, +6, or +8.

|Assurance| Beauty | +2 | 0 |
Appeal score is increased by +4 if user is in position 4.

| Astonish | Smart | +2 | -3 |
Startles the Pokemon that appealed directly before the user.

|Attack Order| Smart | +3 | 0 |
If the appeal of the Pokemon immediately preceding the user was less than 3 Hearts, appeal score is increased by +3; if greater than 3 Hearts, appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, appeal effect is unchanged.

| Attract | Cute | +2 | 0 |
Makes all of the Pokémon who appeal after the user's turn nervous.

|Aura Sphere| Beauty | +2 | 0 |
Appeal score is increased by +4 if user is in position 1.

| Aurora Beam | Beauty | +2 | -1 |
If any Pokemon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.

| Autotomize | Smart | +3 | 0 |
User's placement next round is 1 (will appeal before others that used a move of this kind).

|Avalanche| Cool | +3 | 0 |
User's placement next round is 4 (will appeal after others that used a move of this kind).

B

| Barrage | Tough | +2 | 0 |
Appeal score is increased by +4 if this move's type attribute is the same as that of the previous appealer's appeal.

| Barrier | Cool | +1 | 0 |
Can avoid being startled by others till end of round.

| Baton Pass | Cute | +2 | 0 |
Makes all of the Pokémon who appeal after the user's turn nervous.

| Beat Up | Smart | +2 | Varies |
Jam effect for each previous Pokémon is equal to half of that Pokémon's appeal, rounded down (minimum 1).

| Belly Drum | Cute | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).

| Bestow | Cute | +2 | 0 |
Makes all of the Pokémon who appeal after the user's turn nervous.

| Bide | Tough | +1 | 0 |
Can avoid being startled by others till end of round.

| Bind | Tough | +3 | 0 |
The crowd meter/audience can't be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)

| Bite | Tough | +1 | -3 |
Startles all Pokemon that appealed before the user.

| Blast Burn | Beauty | +4 | -4 |
Startles every Pokemon that appealed before the user. The user cannot participate next round and can't be startled.

| Blaze Kick | Beauty | +4 | 0 |
No additional effect.

| Blizzard | Beauty | +4 | 0 |
No additional effect.

| Block | Cute | +2 | 0 |
Makes all of the Pokémon who appeal after the user's turn nervous.

| Blue Flare | Beauty | +4 | 0 |
No additional effect.

| Body Slam | Tough | +1 | -4 |
Startles the Pokemon that appealed directly before the user.

| Bolt Strike | Cool | +4 | 0 |
No additional effect.

| Bone Club | Tough | +2 | -1 |
Startles all Pokemon that appealed before the user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, they are startled for -1.

| Bone Rush | Tough | +4 | 0 |
No additional effect.

| Bonemerang | Tough | +4 | 0 |
No additional effect.

| Bounce | Cute | +1 | 0 |
Can avoid being startled by others till end of round.

|Brave Bird| Cute | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.

|Brine| Smart | +2 | 0 |
Appeal score is increased by +4 if this move's type attribute is the same as that of the previous appealer's appeal.

| Brick Break | Cool | +1 | -4 |
Startles the Pokemon that appealed directly before the user.

| Bubble | Cute | +2 | -2 |
Startles all Pokemon that appealed before the user.

| Bubblebeam | Beauty | +1 | -3 |
Startles all Pokemon that appealed before the user.

|Bug Bite| Tough | +3 | 0 |
If the appeal of the Pokemon immediately preceding the user was less than 3 Hearts, appeal score is increased by +3; if greater than 3 Hearts, appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, appeal effect is unchanged.

|Bug Buzz| Cute | +1 | -3 |
Startles all Pokemon that appealed before the user.

| Bulk Up | Beauty | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).

| Bulldoze | Tough | +1 | -3 |
Startles all Pokemon that appealed before the user.

| Bullet Punch | Smart | +3 | 0 |
User's placement next round is 1 (will appeal before others that used a move of this kind).

| Bullet Seed | Cool | +2 | Varies |
Jam effect for each previous Pokémon is equal to half of that Pokémon's appeal, rounded down (minimum 1).

C

| Calm Mind | Smart | +2 | 0 |
Can avoid being startled by others once till end of round.

| Camouflage | Smart | +3 | 0 |
If the appeal of the Pokemon immediately preceding the user was less than 3 Hearts, appeal score is increased by +3; if greater than 3 Hearts, appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, appeal effect is unchanged.

|Captivate| Beauty | +3 | 0 |
The crowd meter/audience can't be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)

| Charge | Smart | +2 | 0 |
Appeal score is increased by +4 if this move's type attribute is the same as that of the previous appealer's appeal.

| Charge Beam| Beauty | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).

| Charm | Cute | +2 | -1 |
If any Pokemon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.

| Chatter| Smart | +3 | 0 |
The appeal order for next turn is random (overrides effects that cause a Pokémon to appeal in a given position).

| Chip Away | Tough | +3 |
Can be repeatedly used without a penalty.

| Circle Throw | Tough | +3 | 0 |
The appeal order for next turn is random (overrides effects that cause a Pokémon to appeal in a given position).

| Clamp | Tough | +3 | 0 |
The crowd meter/audience can't be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)

| Clear Smog | Beauty | +3 | 0 |
Cancels any condition stars from any Pokemon that had appealed before the user.

| Close Combat| Smart | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.

| Coil | Smart | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).

| Comet Punch | Tough | +2 | 0 |
Appeal score is increased by +4 if this move's type attribute is the same as that of the previous appealer's appeal.

| Confuse Ray | Smart | +3 | 0 |
The appeal order for next turn is random (overrides effects that cause a Pokémon to appeal in a given position).

| Confusion | Smart | +2 | -3 |
Startles the Pokemon that appealed directly before the user.

| Constrict | Tough | +2 | -3 |
Startles the Pokemon that appealed directly before user.

| Conversion | Beauty | +2 | 0 |
Appeal score is increased by +4 if this move's type attribute is the same as that of the previous appealer's appeal.

| Conversion 2 | Beauty | +2 | 0 |
Appeal score is increased by +4 if this move's type attribute is the same as that of the previous appealer's appeal.

| Copycat| Cool | +1 | 0 |
Appeal score is increased by the appeal score of the Pokémon immediately preceding the user (minimum 0).

| Cosmic Power | Cool | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).

| Cotton Guard | Smart | +1 | 0 |
Can avoid being startled by others till end of round.

| Cotton Spore | Beauty | +2 | -1 |
Startles all Pokemon that appealed before the user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, they are startled for -1.

| Counter | Tough | +2 | 0 |
Can avoid being startled by others once till end of round.

| Covet | Cute | +1 | 0 |
Appeal score is increased by half of the combined appeal of previous appealers, rounded down (minimum 0).

| Crabhammer | Tough | +3 | 0 |
If the appeal of the Pokemon immediately preceding the user was less than 3 Hearts, appeal score is increased by +3; if greater than 3 Hearts, appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, appeal effect is unchanged.

| Cross Chop | Cool | +3 | 0 |
If the appeal of the Pokemon immediately preceding the user was less than 3 Hearts, appeal score is increased by +3; if greater than 3 Hearts, appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, appeal effect is unchanged.

| Cross Poison| Cool | +4 | 0 |
No additional effect.

| Crunch | Tough | +1 | -4 |
Startles the Pokemon that appealed directly before the user.

| Crush Claw | Cool | +1 | -4 |
Startles the Pokemon that appealed directly before the user.

|Crush Grip| Tough | +1 | -4 |
Startles the Pokemon that appealed directly before the user.

| Curse | Tough | +3 | 0 |
User's placement next round is 4 (will appeal after others that used a move of this kind).

| Cut | Cool | +2 | Varies |
Jam effect for each previous Pokémon is equal to half of that Pokémon's appeal, rounded down (minimum 1).

Last edited by Ataro; 06-12-2011 at 10:05 AM.
  #3  
Old 09-08-2009, 09:28 AM
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Default Moves List D - G

D

|Dark Pulse| Cool | +2 | 0 |
Appeal score is increased by +4 if user is in position 4.

|Dark Void| Smart | +3 | 0 |
The crowd meter/audience can't be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)

| Defend Order| Smart | +1 | 0 |
Can avoid being startled by others till end of round.

| Defense Curl | Cute | +2 | 0 |
Can avoid being startled by others once till end of round.

|Defog| Beauty | +3 | 0 |
Cancels any condition stars from any Pokemon that had appealed before the user.

| Destiny Bond | Smart | +8 | 0 |
After this appeal, you can no longer participate. You can't be startled in this state.

| Detect | Cool | +2 | 0 |
Can avoid being startled by others once till end of round.

| Dig | Smart | +1 | 0 |
Can avoid being startled by others till end of round.

| Disable | Smart | +2 | 0 |
Makes all of the Pokémon who appeal after the user's turn nervous.

| Discharge | Cool | +1 | -3 |
Startles all Pokemon that appealed before the user.

| Dive | Beauty | +2 | 0 | 0 |
Can avoid being startled by others once till end of round.

| Dizzy Punch | Cool | +1 | -4 |
Startles the Pokemon that appealed directly before the user.

| Doom Desire | Cool | +3 | 0 |
The crowd meter/audience can't be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)

|Double Hit| Smart | +3 | 0 |
Can be repeatedly used without a penalty.

| Double Kick | Cool | +2 | 0 |
Appeal score is increased by +4 if this move's type attribute is the same as that of the previous appealer's appeal.

| Double Team | Cool | +2 | 0 |
Can avoid being startled by others once till end of round.

| Double-Edge | Tough | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.

| Doubleslap | Tough | +2 | -1 |
Startles all Pokemon that appealed before the user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, they are startled for -1.

|Draco Meteor| Smart | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.

| Dragon Claw | Cool | +2 | -1 |
If any Pokemon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.

| Dragon Dance | Cool | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).

|Dragon Pulse| Smart | +2 | -2 |
Startles all Pokemon that appealed before the user.

| Dragon Rage | Cool | Varies | 0 |
Appeal score is increased by: 1 Heart (position 1), 2 Heart (position 2), 4 Heart (position 3), or 6 Heart (position 4).

|Dragon Rush| Cool | +2 | 0 |
Appeal score is increased by +4 if user is in position 1.

| Dragonbreath | Cool | +1 | -3 |
Startles all Pokemon that appealed before the user.

| Dragon Tail | Cool | +3 | 0 |
The appeal order for next turn is random (overrides effects that cause a Pokémon to appeal in a given position).

|Drain Punch| Beauty | +2 | -1 |
Startles all Pokemon that appealed before the user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, they are startled for -1.

| Dream Eater | Smart | +2 | -2 |
Startles all Pokemon that appealed before the User.

| Drill Peck | Cool | +4 | 0 |
No additional effect.

| Drill Run | Tough | +3 | 0 |
If the appeal of the Pokemon immediately preceding the user was less than 3 Hearts, appeal score is increased by +3; if greater than 3 Hearts, appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, appeal effect is unchanged.

| Dual Chop | Tough | +3 | 0 |
Can be repeatedly used without a penalty.

| Dynamic Punch | Cool | +2 | -1 |
Startles all Pokemon that appealed before the user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, they are startled for -1.

E

|Earth Power| Smart | +1 | -3 |
Startles all Pokemon that appealed before the user.

| Earthquake | Tough | +1 | -3 |
Startles all Pokemon that appealed before the user.

| Echoed Voice | Cute | +3 | 0 |
Can be repeatedly used without a penalty.

| Egg Bomb | Tough | +4 | 0 |
No additional effect.

| Electro Ball | Cool | +1 | -4 |
Startles the Pokemon that appealed directly before the user.

| Electroweb | Smart | +1 | -3 |
Startles all Pokemon that appealed before the user.

|Embargo| Cute | +2 | 0 |
Makes all of the Pokémon who appeal after the user's turn nervous.

| Ember | Beauty | +4 | 0 |
No additional effect.

| Encore | Cute | +2 | 0 |
Makes all of the Pokémon who appeal after the user's turn nervous.

| Endeavor | Tough | +2 | 0 |
Appeal score is increased by +4 if user is in position 4.

| Endure | Tough | +2 | 0 |
Can avoid being startled by others once till end of round.

|Energy Ball| Beauty | +1 | -3 |
Startles all Pokemon that appealed before the user.

| Entrainment | Cute | +2 | -1 |
Startles all Pokemon that appealed before the user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, they are startled for -1.

| Eruption | Beauty | Varies | 0 |
Appeal score is increased by: 1 Heart (position 1), 2 Heart (position 2), 4 Heart (position 3), or 6 Heart (position 4).

| Explosion | Beauty | +8 | 0 |
After this appeal, you can no longer participate. You can't be startled in this state.

| Extrasensory | Cool | +1 | -4 |
Startles the Pokemon that appealed directly before the user.

| Extremespeed | Cool | +3 | 0 | 1 |
User's placement next round is 1 (will appeal before others that used a move of this kind).

F

| Facade | Cute | +2 | 0 |
Appeal score is increased by +4 if user is in position 4.

| Faint Attack | Smart | +2 | 0 |
Appeal score is increased by +4 if user is in position 1.

| Fake Out | Cute | +2 | -1 |
If any Pokemon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.

| Fake Tears | Smart | +2 | 0 |
Appeal score is increased by +4 if user is in position 4.

| False Swipe | Cool | +1 | -3 |
Startles all Pokemon that appealed before the user.

| Featherdance | Beauty | +2 | 0 |
Appeal score is increased by +4 if user is in position 4.

|Feint| Beauty | +3 | 0 |
Cancels any condition stars from any Pokemon that had appealed before the user.

| Fiery Dance | Beauty | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).

| Final Gambit | Tough | +8 | 0 |
After this appeal, you can no longer participate. You can't be startled in this state.

| Fire Blast | Beauty | +4 | 0 |
No additional effect.

|Fire Fang| Beauty | +4 | 0 |
No additional effect.

| Fire Pledge | Beauty | +4 | 0 |
No additional effect.

| Fire Punch | Beauty | +4 | 0 |
No additional effect.

| Fire Spin | Beauty | +3 | 0 |
The crowd meter/audience can't be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)

| Fissure | Tough | +2 | Varies |
Jam effect for each previous Pokémon is equal to half of that Pokémon's appeal, rounded down (minimum 1).

| Flail | Cute | Varies | 0 |
Appeal score is increased by: 1 Heart (position 1), 2 Heart (position 2), 4 Heart (position 3), or 6 Heart (position 4).

| Flame Burst | Beauty | +2 | -2 |
Startles all Pokemon that appealed before the user.

| Flame Charge | Beauty | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).

| Flame Wheel | Beauty | +4 | 0 |
No additional effect.

| Flamethrower | Beauty | +4 | 0 |
No additional effect.

|Flare Blitz| Smart | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.

| Flash | Beauty | +3 | 0 |
If any Pokemon that appealed before the user is in Combo Standby, it is cancelled out.

| Flash Cannon| Smart | +1 | -3 |
Startles all Pokemon that appealed before the user.

| Flatter | Smart | +2 | 0 |
Makes all of the Pokémon who appeal after the user's turn nervous.

|Fling| Tough | +2 | 0 |
Makes all of the Pokémon who appeal after the user's turn nervous.

| Fly | Smart | +1 | 0 |
Can avoid being startled by others till end of round.

|Focus Blast| Cool | +2 | -1 |
Startles all Pokemon that appealed before the user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, they are startled for -1.

| Focus Energy | Cool | +1 | -3 |
Startles all Pokemon that appealed before the user.

| Focus Punch | Tough | +3 | 0 |
User's placement next round is 4 (will appeal after others that used a move of this kind).

| Follow Me | Cute | +3 | 0 |
The crowd meter/audience can't be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)

|Force Palm| Cool | +1 | -4 |
Startles the Pokemon that appealed directly before the user.

| Foresight | Smart | +3 | 0 |
Cancels any condition stars from any Pokemon that had appealed before the user.

| Foul Play | Cool | +1 | -4 |
Startles the Pokemon that appealed directly before the user.

| Freeze Shock | Beauty | +2 | -2 |
Startles all Pokemon that appealed before the user.

| Frenzy Plant | Cool | +4 | -4 |
Startles every Pokemon that appealed before the user. The user cannot participate next round and can't be startled.

| Frost Breath | Beauty | +3 | 0 |
If the appeal of the Pokemon immediately preceding the user was less than 3 Hearts, appeal score is increased by +3; if greater than 3 Hearts, appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, appeal effect is unchanged.

| Frustration | Cute | +1 | 0 |
An appeal that excites the audience in any Contest.

| Fury Attack | Cool | +2 | -1 |
Startles all Pokemon that appealed before the user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, they are startled for -1.

| Fury Cutter | Cool | +3 | 0 |
Can be repeatedly used without a penalty.

| Fury Swipes | Tough | +2 | -1 |
Startles all Pokemon that appealed before the user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, they are startled for -1.

| Fusion Bolt | Cool | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.

| Fusion Flare | Beauty | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.

| Future Sight | Smart | +3 | 0 |
The crowd meter/audience can't be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)

G

|Gastro Acid| Beauty | +2 | -1 |
Startles all Pokemon that appealed before the user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, they are startled for -1.

| Gear Grind | Tough | +3 | 0 |
Can be repeatedly used without a penalty.

| Giga Drain | Smart | +2 | -1 | n/a |
Startles all Pokemon that appealed before the user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, they are startled for -1.

|Giga Impact| Beauty | +4 | -4 |
Startles every Pokemon that appealed before the user. The user cannot participate next round and can't be startled.

| Glaciate | Beauty | +2 | -2 |
Startles all Pokemon that appealed before the user.

| Glare | Tough | +1 | -3 |
Startles all Pokemon that appealed before the user.

|Grass Knot| Smart | +1 | -4 |
Startles the Pokemon that appealed directly before the user.

| Grass Pledge | Smart | +4 | 0 |
No additional effect.

| Grasswhistle | Smart | +1 | -3 |
Startles all Pokemon that appealed before the user.

|Gravity| Beauty | +2 | -2 |
Startles all Pokemon that appealed before the user.

| Growl | Cute | +2 | 0 |
Appeal score is increased by +4 if user is in position 4.

| Growth | Beauty | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).

| Grudge | Tough | Varies | 0 |
Appeal score is increased by: 1 Heart (position 1), 2 Heart (position 2), 4 Heart (position 3), or 6 Heart (position 4).

| Guard Split | Smart | +1 | 0 |
Can avoid being startled by others till end of round.

|Guard Swap| Cute | +1 | 0 |
Can avoid being startled by others till end of round.

| Guillotine | Cool | +2 | Varies |
Jam effect for each previous Pokémon is equal to half of that Pokémon's appeal, rounded down (minimum 1).

| Gust | Smart | +3 | 0 |
The appeal order for next turn is random (overrides effects that cause a Pokémon to appeal in a given position).

|Gunk Shot| Cool | +2 | -2 |
Startles all Pokemon that appealed before the user.

|Gyro Ball| Beauty | +2 | 0 |
Appeal score is increased by +4 if user is in position 4.

Last edited by Ataro; 06-05-2011 at 01:11 PM.
  #4  
Old 09-08-2009, 09:29 AM
DarkGardevoir's Avatar
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Join Date: Apr 2005
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Posts: 5,618
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Default Moves List H - M

H

| Hail | Beauty | +1 | -3 | n/a |
Startles all Pokemon that appealed before the user.

|Hammer Arm| Cool | +1 | -3 |
Startles all Pokemon that appealed before the user.

| Harden | Tough | +2 | 0 |
Can avoid being startled by others once till end of round.

| Haze | Beauty | +3 | 0 | All |
Cancels any condition stars from any Pokemon that had appealed before the user.

| Head Charge | Tough | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.

|Head Smash| Tough | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.

| Headbutt | Tough | +2 | -3 |
Startles the Pokemon that appealed directly before user.

| Heal Bell | Beauty | +2 | 0 |
Appeal score is increased by +4 if user is in position 4.

|Heal Block| Cute | +2 | 0 |
Makes all of the Pokémon who appeal after the user's turn nervous.

|Heal Order| Smart | +2 | -1 |
If any Pokemon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.

| Heal Pulse | Smart | +4 | 0 |
No additional effect.

|Healing Wish| Cute | +8 | 0 |
After this appeal, you can no longer participate. You can't be startled in this state.

| Heart Stamp | Cute | +2 | 0 |
Makes all of the Pokémon who appeal after the user's turn nervous.

|Heart Swap| Cool | +1 | 0 |
Appeal score is increased by half of the combined appeal of previous appealers, rounded down (minimum 0).

| Heat Crash | Beauty | +1 | -4 |
Startles the Pokemon that appealed directly before the user.

| Heat Wave | Beauty | +4 | 0 |
No additional effect.

| Heavy Slam | Tough | +1 | -4 |
Startles the Pokemon that appealed directly before the user.

| Helping Hand | Smart | +2 | 0 |
Makes all of the Pokémon who appeal after the user's turn nervous.

| Hex | Smart | +2 | 0 |
Appeal score is increased by +4 if this move's type attribute is the same as that of the previous appealer's appeal.

| Hi Jump Kick | Cool | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.

| Hidden Power | Smart | +3 | 0 |
Can be repeatedly used without a penalty.

| Hone Claws | Cool | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).

| Horn Attack | Cool | +4 | 0 |
No additional effect.

| Horn Drill | Cool | +2 | Varies |
Jam effect for each previous Pokémon is equal to half of that Pokémon's appeal, rounded down (minimum 1).

| Horn Leech | Smart | +2 | -1 |
Startles all Pokemon that appealed before the user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, they are startled for -1.

| Howl | Cool | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).

| Hurricane | Cool | +2 | -2 |
Startles all Pokemon that appealed before the user.

| Hydro Cannon | Cool | +4 | -4 |
Startles every Pokemon that appealed before the user. The user cannot participate next round and can't be startled.

| Hydro Pump | Beauty | +4 | 0 |
No additional effect.

| Hyper Beam | Cool | +4 | -4 |
Startles every Pokemon that appealed before the user. The user cannot participate next round and can't be startled.

| Hyper Fang | Cool | +1 | -4 |
Startles the Pokemon that appealed directly before the user.

| Hyper Voice | Cool | +1 | -3 |
Startles all Pokemon that appealed before the user.

| Hypnosis | Smart | +1 | -3 |
Startles all Pokemon that appealed before the user.

I

| Ice Ball | Beauty | +3 | 0 |
The crowd meter/audience can't be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)

| Ice Beam | Beauty | +2 | -1 |
If any Pokemon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.

| Ice Burn | Beauty | +3 | 0 |
If the appeal of the Pokemon immediately preceding the user was less than 3 Hearts, appeal score is increased by +3; if greater than 3 Hearts, appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, appeal effect is unchanged.

|Ice Fang| Cool | +4 | 0 |
No additional effect.

| Ice Punch | Beauty | +4 | 0 |
No additional effect.

|Ice Shard| Beauty | +3 | 0 |
User's placement next round is 1 (will appeal before others that used a move of this kind).

| Icicle Crash | Beauty | +2 | -3 |
Startles the Pokemon that appealed directly before the user.

| Icicle Spear | Beauty | +2 | -1 |
If any Pokemon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.

| Icy Wind | Beauty | +1 | -3 |
Startles all Pokemon that appealed before the user.

| Imprison | Smart | +3 | 0 |
Cancels any condition stars from any Pokemon that had appealed before the user.

| Incinerate | Beauty | +3 | 0 |
Cancels any condition stars from any Pokemon that had appealed before the user.

| Inferno | Beauty | +4 | 0 |
No additional effect.

| Ingrain | Smart | +1 | 0 |
Can avoid being startled by others till end of round.

| Iron Defense | Tough | +1 | 0 |
Can avoid being startled by others till end of round.

|Iron Head| Tough | +1 | -4 |
Startles the Pokemon that appealed directly before the user.

| Iron Tail | Cool | +1 | -4 |
Startles the Pokemon that appealed directly before the user.

J

| Judgment | Smart | +3 | 0 |
The appeal order for next turn is random (overrides effects that cause a Pokémon to appeal in a given position).

| Jump Kick | Cool | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.

K

| Karate Chop | Tough | +3 | 0 |
If the appeal of the Pokemon immediately preceding the user was less than 3 Hearts, appeal score is increased by +3; if greater than 3 Hearts, appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, appeal effect is unchanged.

| Kinesis | Smart | +3 | 0 |
The crowd meter/audience can't be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)

| Knock Off | Smart | +1 | -4 |
Startles the Pokemon that appealed directly before the user.

L

|Last Resort| Cute | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.

|Lava Plume| Tough | +1 | -3 |
Startles all Pokemon that appealed before the user.

| Leaf Blade | Cool | +3 | 0 |
If the appeal of the Pokemon immediately preceding the user was less than 3 Hearts, appeal score is increased by +3; if greater than 3 Hearts, appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, appeal effect is unchanged.

|Leaf Storm| Cute | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.

| Leaf Tornado | Smart | +2 | -1 |
Startles all Pokemon that appealed before the user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, they are startled for -1.

| Leech Life | Smart | +2 | -3 |
Startles the Pokemon that appealed directly before the user.

| Leech Seed | Smart | +2 | -2 |
Startles all Pokemon that appealed before the user.

| Leer | Cool | +3 | 0 |
The crowd meter/audience can't be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)

| Lick | Tough | +1 | -4 |
Startles the Pokemon that appealed directly before the user.

| Light Screen | Beauty | +1 | 0 |
Can avoid being startled by others till end of round.

| Lock-On | Smart | +3 | 0 |
The crowd meter/audience can't be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)

| Lovely Kiss | Beauty | +1 | -3 |
Startles all Pokemon that appealed before the user.

| Low Kick | Tough | +1 | -4 |
Startles the Pokemon that appealed directly before the user.

| Low Sweep | Tough | +1 | -3 |
Startles all Pokemon that appealed before the user.

|Lucky Chant| Cute | +3 | 0 |
The crowd meter/audience can't be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)

|Lunar Dance| Beauty | +8 | 0 |
After this appeal, you can no longer participate. You can't be startled in this state.

| Luster Purge | Smart | +2 | -3 |
Startles the Pokemon that appealed directly before the user.

M

| Mach Punch | Cool | +3 | 0 |
User's placement next round is 1 (will appeal before others that used a move of this kind).

| Magic Coat | Beauty | +1 | 0 |
Can avoid being startled by others till end of round.

| Magic Room | Smart | +2 | 0 |
Makes all of the Pokémon who appeal after the user's turn nervous.

| Magical Leaf | Beauty | +2 | 0 |
Appeal score is increased by +4 if user is in position 1.

|Magma Storm| Tough | +3 | 0 |
The crowd meter/audience can't be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)

|Magnet Bomb| Cool | +2 | 0 |
Appeal score is increased by +4 if user is in position 1.

|Magnet Rise| Cute | +1 | 0 |
Can avoid being startled by others till end of round.

| Magnitude | Tough | Varies | 0 |
Appeal score vary with Applause Meter. C0: +1 | C1: +2 | C2: +3 | C3: +5 | C4: +6.

|Me First| Cute | +3 | 0 |
User's placement next round is 1 (will appeal before others that used a move of this kind).

| Mean Look | Beauty | +2 | 0 |
Makes all of the Pokémon who appeal after the user's turn nervous.

| Meditate | Beauty | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).

| Mega Drain | Smart | +1 | -4 |
Startles the Pokemon that appealed directly before the user.

| Mega Kick | Cool | +4 | 0 |
No additional effect.

| Mega Punch | Tough | +4 | 0 |
No additional effect.

| Megahorn | Cool | +2 | 0 |
Appeal score is increased by +4 if this move's type attribute is the same as that of the previous appealer's appeal.

| Memento | Tough | +8 | 0 |
After this appeal, you can no longer participate. You can't be startled in this state.

|Metal Burst| Beauty | +2 | 0 |
Can avoid being startled by others once till end of round.

| Metal Claw | Cool | +4 | 0 |
No additional effect.

| Metal Sound | Smart | +1 | -3 |
Startles all Pokemon that appealed before the user.

| Meteor Mash | Cool | +2 | 0 |
Appeal score is increased by +4 if this move's type attribute is the same as that of the previous appealer's appeal.

| Metronome | Cute | +3 | 0 |
Can be repeatedly used without a penalty.

| Milk Drink | Cute | +2 | 0 |
Appeal score is increased by +4 if this move's type attribute is the same as that of the previous appealer's appeal.

| Mimic | Cute | +1 | 0 |
Appeal score is increased by the appeal score of the Pokémon immediately preceding the user (minimum 0).

| Mind Reader | Smart | +3 | 0 |
The crowd meter/audience can't be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)

| Minimize | Cute | +2 | 0 |
Can avoid being startled by others once till end of round.

|Miracle Eye| Cute | +3 | 0 |
Cancels any condition stars from any Pokemon that had appealed before the user.

| Mirror Coat | Beauty | +2 | 0 |
Can avoid being startled by others once till end of round.

| Mirror Move | Smart | +1 | 0 |
Appeal score is increased by the appeal score of the Pokémon immediately preceding the user (minimum 0).

|Mirror Shot| Cute | +2 | -1 |
Startles all Pokemon that appealed before the user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, they are startled for -1.

| Mist | Beauty | +1 | 0 |
Can avoid being startled by others till end of round.

| Mist Ball | Smart | +1 | -4 |
Startles the Pokemon that appealed directly before the user.

| Moonlight | Beauty | Varies | 0 |
Appeal score is randomly increased by +1, +2, +4, +6, or +8.

| Morning Sun | Beauty | Varies | 0 |
Appeal score is randomly increased by +1, +2, +4, +6, or +8.

|Mud Bomb| Smart | +2 | -1 |
Startles all Pokemon that appealed before the user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, they are startled for -1.

| Mud Shot | Tough | +1 | -3 |
Startles all Pokemon that appealed before the user.

| Mud Sport | Cute | +4 | 0 |
No additional effect.

| Muddy Water | Tough | +2 | -1 |
Startles all Pokemon that appealed before the user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, they are startled for -1.

| Mud-Slap | Cute | +2 | -1 |
Startles all Pokemon that appealed before the user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, they are startled for -1.

Last edited by Ataro; 06-05-2011 at 01:12 PM.
  #5  
Old 09-08-2009, 09:30 AM
DarkGardevoir's Avatar
DarkGardevoir Offline
 
Join Date: Apr 2005
Location: hidden in my avatar
Posts: 5,618
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Default Moves List N - R

N

|Nasty Plot| Cute | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).

|Natural Gift| Cool | Varies | 0 |
Appeal score is increased by: 1 Heart (position 1), 2 Heart (position 2), 4 Heart (position 3), or 6 Heart (position 4).

| Nature Power | Beauty | +1 | 0 |
Appeal score vary with Applause Meter. C0: +1 | C1: +2 | C2: +3 | C3: +5 | C4: +6.

| Needle Arm | Smart | +1 | -4 |
Startles the Pokemon that appealed directly before the user.

| Night Daze | Cool | +2 | -1 |
Startles all Pokemon that appealed before the user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, they are startled for -1.

| Night Shade | Smart | +2 | -1 |
If any Pokemon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.

| Night Slash | Beauty | +3 | 0 |
If the appeal of the Pokemon immediately preceding the user was less than 3 Hearts, appeal score is increased by +3; if greater than 3 Hearts, appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, appeal effect is unchanged.

| Nightmare | Smart | +1 | -3 |
Startles all Pokemon that appealed before the user.

O

| Octazooka | Tough | +2 | -1 |
Startles all Pokemon that appealed before the user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, they are startled for -1.

| Odor Sleuth | Smart | +3 | 0 |
Cancels any condition stars from any Pokemon that had appealed before the user.

|Ominous Wind| Smart | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).

| Outrage | Cool | +4 | -4 |
Startles every Pokemon that appealed before the user. The user cannot participate next round and can't be startled.

| Overheat | Beauty | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.

P

| Pain Split | Smart | +1 | -4 |
Startles the Pokemon that appealed directly before the user.

| Pay Day | Smart | Varies | 0 |
Appeal score vary with Applause Meter. C0: +1 | C1: +2 | C2: +3 | C3: +5 | C4: +6.

|Payback| Cool | +2 | -1 |
Jam effect for each previous Pokémon is equal to half of that Pokémon's appeal, rounded down (minimum 1)

| Peck | Cool | +4 | 0 |
No additional effect.

| Perish Song | Beauty | +2 | Varies |
Jam effect for each previous Pokémon is equal to half of that Pokémon's appeal, rounded down (minimum 1).

| Petal Dance | Beauty | +4 | -4 |
Startles every Pokemon that appealed before the user. The user cannot participate next round and can't be startled.

| Pin Missile | Cool | +2 | -1 |
Startles all Pokemon that appealed before the user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, they are startled for -1.

|Pluck| Cute | +3 | 0 |
If the appeal of the Pokemon immediately preceding the user was less than 3 Hearts, appeal score is increased by +3; if greater than 3 Hearts, appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, appeal effect is unchanged.

| Poison Fang | Smart | +3 | 0 |
Cancels any condition stars from any Pokemon that had appealed before the user.

| Poison Gas | Smart | +3 | 0 |
Cancels any condition stars from any Pokemon that had appealed before the user.

|Poison Jab| Smart | +1 | -4 |
Startles the Pokemon that appealed directly before the user.

| Poison Sting | Smart | +2 | -3 |
Startles the Pokemon that appealed directly before the user.

| Poison Tail | Smart | +3 | 0 |
Cancels any condition stars from any Pokemon that had appealed before the user.

| Poisonpowder | Smart | +3 | 0 |
Cancels any condition stars from any Pokemon that had appealed before the user.

| Pound | Tough | +4 | 0 |
No additional effect.

| Powder Snow | Beauty | +4 | 0 |
No additional effect.

|Power Gem| Beauty | +4 | 0 |
No additional effect.

| Power Split | Smart | +1 | 0 |
Appeal score is increased by half of the combined appeal of previous appealers, rounded down (minimum 0).

|Power Swap| Beauty | +1 | 0 |
Appeal score is increased by half of the combined appeal of previous appealers, rounded down (minimum 0).

|Power Trick| Cool | +3 | 0 |
The appeal order for next turn is random (overrides effects that cause a Pokémon to appeal in a given position).

|Power Whip| Beauty | +2 | 0 |
Appeal score is increased by +4 if this move's type attribute is the same as that of the previous appealer's appeal.

| Present | Cute | +3 | 0 |
Can be repeatedly used without a penalty.

| Protect | Cute | +1 | 0 |
Can avoid being startled by others till end of round.

| Psybeam | Beauty | +3 | 0 |
The appeal order for next turn is random (overrides effects that cause a Pokémon to appeal in a given position).

| Psych Up | Smart | +2 | 0 |
Appeal score is increased by +4 if this move's type attribute is the same as that of the previous appealer's appeal.

| Psychic | Smart | +1 | -3 |
Startles all Pokemon that appealed before the user.

|Psycho Boost| Smart | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.

|Psycho Cut| Cool | +3 | 0 |
If the appeal of the Pokemon immediately preceding the user was less than 3 Hearts, appeal score is increased by +3; if greater than 3 Hearts, appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, appeal effect is unchanged.

|Psycho Shift| Cool | +2 | 0 |
Makes all of the Pokémon who appeal after the user's turn nervous.

| Psyshock | Smart | +2 | 0 |
Appeal score is increased by +4 if this move's type attribute is the same as that of the previous appealer's appeal.

| Psystrike | Smart | +2 | 0 |
Appeal score is increased by +4 if this move's type attribute is the same as that of the previous appealer's appeal.

| Psywave | Smart | +2 | Varies |
Jam effect for each previous Pokémon is equal to half of that Pokémon's appeal, rounded down (minimum 1).

|Punishment| Smart | Varies | 0 |
Appeal score is increased by: 1 Heart (position 1), 2 Heart (position 2), 4 Heart (position 3), or 6 Heart (position 4).

| Pursuit | Smart | +2 | Varies |
Jam effect for each previous Pokémon is equal to half of that Pokémon's appeal, rounded down (minimum 1).

Q

| Quash | Cool | +3 | 0 |
User's placement next round is 4 (will appeal after others that used a move of this kind).

| Quick Attack | Cool | +3 | 0 |
User's placement next round is 1 (will appeal before others that used a move of this kind).

| Quick Guard | Tough | +2 | 0 |
Can avoid being startled by others once till end of round.

| Quiver Dance | Smart | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).

R

| Rage | Cool | +3 | 0 |
Can be repeatedly used without a penalty.

| Rage Powder | Beauty | +3 | 0 |
The crowd meter/audience can't be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)

| Rain Dance | Tough | Varies | 0 |
Appeal score vary with Applause Meter. C0: +1 | C1: +2 | C2: +3 | C3: +5 | C4: +6.

| Rapid Spin | Cool | +2 | 0 |
Can avoid being startled by others once till end of round.

| Razor Leaf | Cool | +3 | 0 |
If the appeal of the Pokemon immediately preceding the user was less than 3 Hearts, appeal score is increased by +3; if greater than 3 Hearts, appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, appeal effect is unchanged.

| Razor Shell | Cute | +4 | 0 |
No additional effect.

| Razor Wind | Cool | +3 | 0 |
If the appeal of the Pokemon immediately preceding the user was less than 3 Hearts, appeal score is increased by +3; if greater than 3 Hearts, appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, appeal effect is unchanged.

| Recover | Smart | +2 | -1 |
If any Pokemon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.

| Recycle | Smart | +3 | 0 |
Can be repeatedly used without a penalty.

| Reflect | Smart | +1 | 0 |
Can avoid being startled by others till end of round.

| Reflect Type | Smart | +3 | 0 |
If the appeal of the Pokemon immediately preceding the user was less than 3 Hearts, appeal score is increased by +3; if greater than 3 Hearts, appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, appeal effect is unchanged.

| Refresh | Cute | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).

| Relic Song | Smart | +1 | -3 |
Startles all Pokemon that appealed before the user.

| Rest | Cute | +2 | 0 |
Can avoid being startled by others once till end of round.

| Retaliate | Tough | +3 | 0 |
User's placement next round is 4 (will appeal after others that used a move of this kind).

| Return | Cute | +1 | 0 |
An appeal that excites the audience in any Contest.

| Revenge | Tough | +3 | 0 |
User's placement next round is 4 (will appeal after others that used a move of this kind).

| Reversal | Cool | +2 | 0 |
Appeal score is increased by +4 if user is in position 4.

| Roar | Cool | +3 | 0 |
The appeal order for next turn is random (overrides effects that cause a Pokémon to appeal in a given position).

|Roar of Time| Cool | +4 | -4 |
Startles every Pokemon that appealed before the user. The user cannot participate next round and can't be startled.

| Rock Blast | Tough | +2 | 0 |
Appeal score is increased by +4 if this move's type attribute is the same as that of the previous appealer's appeal.

|Rock Climb| Cool | +1 | 0 |
Appeal score equals to 10 + (3 * user's condition). The additional points that condition stars normally add on doesn't apply here.

|Rock Polish| Tough | +3 | 0 |
User's placement next round is 1 (will appeal before others that used a move of this kind).

| Rock Slide | Tough | +1 | -3 |
Startles all Pokemon that appealed before the user.

| Rock Smash | Tough | Varies |
Appeal score equals to 10 + (3 * user's condition). The additional points that condition stars normally add on doesn't apply here.

| Rock Throw | Tough | +2 | 0 |
Appeal score is increased by +4 if this move's type attribute is the same as that of the previous appealer's appeal.

| Rock Tomb | Smart | +3 | 0 |
The crowd meter/audience can't be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)

|Rock Wrecker| Tough | +4 | -4 |
Startles every Pokemon that appealed before the user. The user cannot participate next round and can't be startled.

| Role Play | Cute | +1 | 0 |
Appeal score is increased by half of the combined appeal of previous appealers, rounded down (minimum 0).

| Rolling Kick | Cool | +1 | -3 |
Startles all Pokemon that appealed before the user.

| Rollout | Tough | +3 | 0 |
The crowd meter/audience can't be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)

|Roost| Cool | +4 | 0 |
No additional effect.

| Round | Cute | +3 | 0 |
Can be repeatedly used without a penalty.

Last edited by Ataro; 06-05-2011 at 01:12 PM.
  #6  
Old 09-08-2009, 09:31 AM
DarkGardevoir's Avatar
DarkGardevoir Offline
 
Join Date: Apr 2005
Location: hidden in my avatar
Posts: 5,618
Send a message via AIM to DarkGardevoir Send a message via MSN to DarkGardevoir
Default Moves List S

S

| Sacred Fire | Beauty | +4 | 0 |
No additional effect.

| Safeguard | Beauty | +1 | 0 |
Can avoid being startled by others till end of round.

| Sand-Attack | Cute | +2 | -1 |
Startles all Pokemon that appealed before the user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, they are startled for -1.

| Sandstorm | Tough | +3 | 0 |
The appeal order for next turn is random (overrides effects that cause a Pokémon to appeal in a given position).

| Sand Tomb | Smart | +3 | 0 |
The crowd meter/audience can't be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)

| Scald | Tough | +4 | 0 |
No additional effect.

| Scary Face | Tough | +2 | -1 |
Startles all Pokemon that appealed before the user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, they are startled for -1.

| Scratch | Tough | +4 | 0 |
No additional effect.

| Screech | Smart | +1 | -3 |
Startles all Pokemon that appealed before the user.

| Searing Shot | Beauty | +4 | 0 |
No additional effect.

| Secret Power | Smart | Varies |
Appeal score equals to 10 + (3 * user's condition). The additional points that condition stars normally add on doesn't apply here.

| Secret Sword | Smart | +2 | 0 |
Appeal score is increased by +4 if this move's type attribute is the same as that of the previous appealer's appeal.

|Seed Bomb| Smart | +4 | 0 |
No additional effect.

|Seed Flare| Cool | +4 | 0 |
No additional effect.

| Seismic Toss | Tough | +2 | -1 |
If any Pokemon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.

| Selfdestruct | Beauty | +8 | 0 |
After this appeal, you can no longer participate. You can't be startled in this state.

| Shadow Ball | Smart | +3 | 0 |
If any Pokemon that appealed before the user is in Combo Standby, it is cancelled out.

|Shadow Claw| Cute | +3 | 0 |
If the appeal of the Pokemon immediately preceding the user was less than 3 Hearts, appeal score is increased by +3; if greater than 3 Hearts, appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, appeal effect is unchanged.

|Shadow Force| Smart | +2 | 0 |
Can avoid being startled by others once till end of round.

| Shadow Punch | Smart | +2 | 0 |
Appeal score is increased by +4 if user is in position 1.

|Shadow Sneak| Smart | +3 | 0 |
User's placement next round is 1 (will appeal before others that used a move of this kind).

| Sharpen | Cute | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).

| Sheer Cold | Beauty | +2 | Varies |
Jam effect for each previous Pokémon is equal to half of that Pokémon's appeal, rounded down (minimum 1).

| Shell Smash | Tough | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.

| Shift Gear | Smart | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).

| Shock Wave | Cool | +2 | 0 |
Appeal score is increased by +4 if user is in position 1.

| Signal Beam | Beauty | +3 | 0 |
The appeal order for next turn is random (overrides effects that cause a Pokémon to appeal in a given position).

| Silver Wind | Beauty | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).

| Simple Beam | Cute | +1 | 0 |
Appeal score is increased by half of the combined appeal of previous appealers, rounded down (minimum 0).

| Sing | Cute | +2 | 0 |
Makes all of the Pokémon who appeal after the user's turn nervous.

| Sketch | Smart | +1 | 0 |
Appeal score is increased by the appeal score of the Pokémon immediately preceding the user (minimum 0).

| Skill Swap | Smart | +1 | 0 |
Appeal score is increased by half of the combined appeal of previous appealers, rounded down (minimum 0).

| Skull Bash | Tough | +1 | -4 |
Startles the Pokemon that appealed directly before the user.

| Sky Attack | Cool | +3 | 0 |
If the appeal of the Pokemon immediately preceding the user was less than 3 Hearts, appeal score is increased by +3; if greater than 3 Hearts, appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, appeal effect is unchanged.

| Sky Drop | Smart | +1 | 0 |
Can avoid being startled by others till end of round.

| Sky Uppercut | Cool | +2 | -1 |
If any Pokemon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.

| Slack Off | Cute | Varies | 0 |
Appeal score is increased by: 1 Heart (position 1), 2 Heart (position 2), 4 Heart (position 3), or 6 Heart (position 4).

| Slam | Tough | +2 | -1 |
If any Pokemon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.

| Slash | Cool | +3 | 0 |
If the appeal of the Pokemon immediately preceding the user was less than 3 Hearts, appeal score is increased by +3; if greater than 3 Hearts, appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, appeal effect is unchanged.

| Sleep Powder | Smart | +1 | -3 |
Startles all Pokemon that appealed before the user.

| Sleep Talk | Cute | +3 | 0 |
Can be repeatedly used without a penalty.

| Sludge | Tough | +1 | -4 |
Startles the Pokemon that appealed directly before the user.

| Sludge Bomb | Tough | +2 | -1 |
Startles all Pokemon that appealed before the user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, they are startled for -1.

| Sludge Wave | Tough | +1 | -3 |
Startles all Pokemon that appealed before the user.

| Smack Down | Tough | +1 | -4 |
Startles the Pokemon that appealed directly before the user.

| Smellingsalt | Smart | +2 | -3 |
Startles the Pokemon that appealed directly before the user.

| Smog | Tough | +1 | -3 |
Startles all Pokemon that appealed before the user.

| Smokescreen | Smart | +3 | 0 |
If any Pokemon that appealed before the user is in Combo Standby, it is cancelled out.

| Snarl | Cool | +1 | -3 |
Startles all Pokemon that appealed before the user.

| Snatch | Smart | +2 | Varies |
Jam effect for each previous Pokémon is equal to half of that Pokémon's appeal, rounded down (minimum 1).

| Snore | Cute | +4 | 0 |
No additional effect.

| Soak | Smart | +3 | 0 |
Cancels any condition stars from any Pokemon that had appealed before the user.

| Softboiled | Beauty | +4 | 0 |
No additional effect.

| Solarbeam | Cool | +4 | 0 |
No additional effect.

| Sonicboom | Cool | +2 | 0 |
Appeal score is increased by +4 if this move's type attribute is the same as that of the previous appealer's appeal.

|Spacial Rend| Tough | +3 | 0 |
If the appeal of the Pokemon immediately preceding the user was less than 3 Hearts, appeal score is increased by +3; if greater than 3 Hearts, appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, appeal effect is unchanged.

| Spark | Cool | +1 | -4 |
Startles the Pokemon that appealed directly before the user.

| Spider Web | Smart | +2 | 0 |
Makes all of the Pokémon who appeal after the user's turn nervous.

| Spike Cannon | Cool | +2 | -1 |
Startles all Pokemon that appealed before the user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, they are startled for -1.

| Spikes | Smart | +2 | 0 |
Makes all of the Pokémon who appeal after the user's turn nervous.

| Spit Up | Tough | +4 | 0 |
No additional effect.

| Spite | Tough | Varies | 0 |
Appeal score is increased by: 1 Heart (position 1), 2 Heart (position 2), 4 Heart (position 3), or 6 Heart (position 4).

| Splash | Cute | +2 | 0 |
Appeal score is increased by +4 if user is in position 4.

| Spore | Beauty | +1 | -3 |
Startles all Pokemon that appealed before the user.

|Stealth Rock| Cool | +2 | 0 |
Makes all of the Pokémon who appeal after the user's turn nervous.

| Steamroller | Tough | +1 | -4 |
Startles the Pokemon that appealed directly before the user.

| Steel Wing | Cool | +2 | 0 |
Appeal score is increased by +4 if this move's type attribute is the same as that of the previous appealer's appeal.

| Stockpile | Tough | +2 | 0 |
Can avoid being startled by others once till end of round.

| Stomp | Tough | +1 | -4 |
Startles the Pokemon that appealed directly before the user.

|Stone Edge| Tough | +3 | 0 |
If the appeal of the Pokemon immediately preceding the user was less than 3 Hearts, appeal score is increased by +3; if greater than 3 Hearts, appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, appeal effect is unchanged.

| Stored Power | Cool | Varies | 0 |
Appeal score is increased by: 1 Heart (position 1), 2 Heart (position 2), 4 Heart (position 3), or 6 Heart (position 4).

| Storm Throw | Tough | +3 | 0 |
If the appeal of the Pokemon immediately preceding the user was less than 3 Hearts, appeal score is increased by +3; if greater than 3 Hearts, appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, appeal effect is unchanged.

| Strength | Tough | +2 | -1 |
If any Pokemon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.

| String Shot | Smart | +2 | -3 |
Startles the Pokemon that appealed directly before user.

| Struggle Bug | Tough | +2 | -3 |
Startles the Pokemon that appealed directly before the user.

| Stun Spore | Smart | +2 | Varies |
Jam effect for each previous Pokémon is equal to half of that Pokémon's appeal, rounded down (minimum 1).

| Submission | Cool | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.

| Substitute | Smart | +2 | 0 |
Can avoid being startled by others once till end of round.

|Sucker Punch| Smart | +2 | 0 |
Appeal score is increased by +4 if user is in position 1.

| Sunny Day | Beauty | Varies | 0 |
Appeal score vary with Applause Meter. C0: +1 | C1: +2 | C2: +3 | C3: +5 | C4: +6.

| Super Fang | Tough | +2 | Varies |
Jam effect for each previous Pokémon is equal to half of that Pokémon's appeal, rounded down (minimum 1).

| Superpower | Tough | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.

| Supersonic | Smart | +3 | 0 |
The appeal order for next turn is random (overrides effects that cause a Pokémon to appeal in a given position).

| Surf | Beauty | +3 | 0 |
If the appeal of the Pokemon immediately preceding the user was less than 3 Hearts, appeal score is increased by +3; if greater than 3 Hearts, appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, appeal effect is unchanged.

| Swagger | Cute | +2 | 0 |
Appeal score is increased by +4 if user is in position 1.

| Swallow | Tough | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).

| Sweet Kiss | Cute | +2 | 0 |
Makes all of the Pokémon who appeal after the user's turn nervous.

| Sweet Scent | Cute | +1 | -3 |
Startles all Pokemon that appealed before the user.

| Swift | Cool | +2 | 0 |
Appeal score is increased by +4 if user is in position 1.

|Switcheroo| Cool | +3 | 0 |
The appeal order for next turn is random (overrides effects that cause a Pokémon to appeal in a given position).

| Swords Dance | Beauty | +1 |
Increases the user's condition by +1 Star (maximum 3).

| Synchronoise | Smart | +2 | -1 |
If any Pokemon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.

| Synthesis | Smart | Varies | 0 |
Appeal score is randomly increased by +1, +2, +4, +6, or +8.
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Last edited by Ataro; 06-05-2011 at 01:12 PM.
  #7  
Old 09-08-2009, 09:35 AM
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Default Moves List T - Z

T

| Tackle | Tough | +4 | 0 |
No additional effect.

| Tail Glow | Beauty | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).

| Tail Slap | Cute | +2 | 0 |
Appeal score is increased by +4 if this move's type attribute is the same as that of the previous appealer's appeal.

| Tail Whip | Cute | +2 | 0 |
Appeal score is increased by +4 if user is in position 4.

|Tailwind| Smart | +3 | 0 |
User's placement next round is 1 (will appeal before others that used a move of this kind).

| Take Down | Tough | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.

| Taunt | Smart | +2 | 0 |
Makes all of the Pokémon who appeal after the user's turn nervous.

| Techno Blast | Cool | +1 | 0 |
An appeal that excites the audience in any Contest.

| Teeter Dance | Cute | +4 | -4 |
Startles every Pokemon that appealed before the user. The user cannot participate next round and can't be startled.

| Telekinesis | Smart | +3 | 0 |
If any Pokemon that appealed before the user is in Combo Standby, it is cancelled out.

| Teleport | Cool | +1 | 0 |
Can avoid being startled by others till end of round.

| Thief | Tough | +1 | 0 |
Appeal score is increased by half of the combined appeal of previous appealers, rounded down (minimum 0).

| Thrash | Tough | +4 | -4 |
Startles every Pokemon that appealed before the user. The user cannot participate next round and can't be startled.

| Thunder | Cool | +2 | -2 |
Startles all Pokemon that appealed before the user.

|Thunder Fang| Smart | +4 | 0 |
No additional effect.

| Thunderbolt | Cool | +4 | 0 |
No additional effect.

| Thunderpunch | Cool | +4 | 0 |
No additional effect.

| Thundershock | Cool | +4 | 0 |
No additional effect.

| Thunder Wave | Cool | +2 | Varies |
Jam effect for each previous Pokémon is equal to half of that Pokémon's appeal, rounded down (minimum 1).

| Tickle | Cute | +3 | 0 |
Cancels any condition stars from any Pokemon that had appealed before the user.

| Torment | Tough | +2 | 0 |
Makes all of the Pokémon who appeal after the user's turn nervous.

| Toxic | Smart | +3 | 0 |
Cancels any condition stars from any Pokemon that had appealed before the user.

|Toxic Spikes| Smart | +2 | 0 |
Makes all of the Pokémon who appeal after the user's turn nervous.

| Transform | Smart | +3 | 0 |
Can be repeatedly used without a penalty.

| Tri Attack | Beauty | +2 | -2 |
Startles all Pokemon that appealed before the user.

| Trick | Smart | +2 | 0 |
Appeal score is increased by +4 if this move's type attribute is the same as that of the previous appealer's appeal.

|Trick Room| Cute | +3 | 0 |
User's placement next round is 4 (will appeal after others that used a move of this kind).

| Triple Kick | Cool | +4 | 0 |
No additional effect.

|Trump Card| Cool | Varies | 0 |
Appeal score is increased by: 1 Heart (position 1), 2 Heart (position 2), 4 Heart (position 3), or 6 Heart (position 4).

| Twineedle | Cool | +2 | -3 |
Startles the Pokemon that appealed directly before the user.

| Twister | Cool | +3 | 0 |
The appeal order for next turn is random (overrides effects that cause a Pokémon to appeal in a given position).

U

|U-Turn| Cute | +1 | 0 |
Can avoid being startled by others till end of round.

| Uproar | Cute | +3 | 0 |
The appeal order for next turn is random (overrides effects that cause a Pokémon to appeal in a given position).

V

|Vacuum Wave| Smart | +3 | 0 |
User's placement next round is 1 (will appeal before others that used a move of this kind).

| V-Create | Cool | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.

| Venoshock | Tough | +2 | 0 |
Appeal score is increased by +4 if this move's type attribute is the same as that of the previous appealer's appeal.

| Vicegrip | Tough | +4 | 0 |
No additional effect.

| Vine Whip | Cool | +4 | 0 |
No additional effect.

| Vital Throw | Cool | +3 | 0 |
User's placement next round is 4 (will appeal after others that used a move of this kind).

| Volt Switch | Cool | +1 | 0 |
Can avoid being startled by others till end of round.

| Volt Tackle | Cool | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.

W

|Wake-up Slap| Smart | +2 | -3 |
Startles the Pokemon that appealed directly before the user.

| Water Gun | Cute | +4 | 0 |
No additional effect.

| Water Pledge | Cute | +4 | 0 |
No additional effect.

| Water Pulse | Beauty | +3 | 0 |
The appeal order for next turn is random (overrides effects that cause a Pokémon to appeal in a given position).

| Water Sport | Cute | +4 | 0 |
No additional effect.

| Water Spout | Beauty | Varies | 0 |
Appeal score is increased by: 1 Heart (position 1), 2 Heart (position 2), 4 Heart (position 3), or 6 Heart (position 4).

| Waterfall | Tough | +2 | 0 |
Appeal score is increased by +4 if user is in position 4.

| Weatherball | Smart | +4 | 0 |
No additional effect.

| Whirlpool | Beauty | +3 | 0 |
The crowd meter/audience can't be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)

| Whirlwind | Smart | +3 | 0 |
The appeal order for next turn is random (overrides effects that cause a Pokémon to appeal in a given position).

| Wide Guard | Tough | +1 | 0 |
Can avoid being startled by others till end of round.

| Wild Charge | Cool | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.

| Will-O-Wisp | Beauty | +1 | -4 |
Startles the Pokemon that appealed directly before the user.

| Wing Attack | Cool | +2 | 0 |
Appeal score is increased by +4 if this move's type attribute is the same as that of the previous appealer's appeal.

| Wish | Cute | +3 | 0 |
The crowd meter/audience can't be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)

| Withdraw | Cute | +1 | 0 |
Can avoid being startled by others till end of round.

| Wonder Room | Beauty | +2 | -1 |
Jam effect for each previous Pokémon is equal to half of that Pokémon's appeal, rounded down (minimum 1).

|Wood Hammer| Tough | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.

| Work Up | Beauty | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).

| Worry Seed| Beauty | +2 | 0 |
Makes all of the Pokémon who appeal after the user's turn nervous.

| Wrap | Tough | +3 | 0 |
The Applause Meter doesn’t move until the end of the turn.

| Wring Out| Smart | +2 | -3 |
Startles the Pokemon that appealed directly before the user.

X

|X-Scissor| Beauty | +4 | 0 |
No additional effect.

Y

| Yawn | Cute | +2 | 0 |
Makes all of the Pokémon who appeal after the user's turn nervous.

Z

| Zap Cannon | Cool | +4 | 0 |
No additional effect.

|Zen Headbutt| Beauty | +1 | -4 |
Startles the Pokemon that appealed directly before the user.

Last edited by Ataro; 06-05-2011 at 01:12 PM.
  #8  
Old 06-02-2011, 06:14 PM
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Ataro Offline
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Join Date: Dec 2006
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Default Combo Moves

Contest Combos

These are moves that, if used after one another, will earn you bonus Hearts during the Secondary Round. The Combo Standby move is the move you have to use first. Then, you may use any Combo Secondary to complete the Combo. Combos are only used in R/S Contests.

*Combo Standby | Combo Secondary

*Attack Order | Defend Order, Heal Order

*Belly Drum | Rest

*Bone Club | Bonemerang, Bone Rush

*Bonemerang | Bone Club, Bone Rush

*Bone Rush | Bone Club, Bonemerang

*Brave Bird | Roost

* Calm Mind| Confusion, Dream Eater, Future Sight, Light Screen, Luster Purge, Meditate, Mist Ball, Psybeam, Psychic, Psycho Boost, Psywave, Reflect

*Charge | Charge Beam, Discharge, Shock Wave, Spark, Thunder, Thunderbolt, Thunderpunch, Thundershock, Thunder Fang, Thunder Wave, Zap Cannon

*Charm | Captivate, Flatter, Growl, Rest, Sweet Kiss, Tail Whip

*Confusion | Future Sight, Kinesis, Psychic, Teleport

*Curse | Destiny Bond, Grudge, Mean Look, Spite

*Defend Order | Attack Order, Heal Order

*Defense Curl | Rollout, Tackle

*Dive | Surf

*Double Team | Agility, Quick Attack, Teleport

*Dragonbreath | Dragon Claw, Dragon Dance, Dragon Rage, Dragon Rush

*Dragon Dance | Dragonbreath, Dragon Claw, Dragon Rage, Dragon Rush

*Dragon Rage | Dragonbreath, Dragon Claw, Dragon Dance, Dragon Rush

*Dragon Rush | Dragonbreath, Dragon Claw, Dragon Dance, Dragon Rage

*Earthquake | Eruption, Fissure

*Endure | Destiny Bond, Endeavor, Eruption, Flail, Pain Split, Reversal

*Fake Out | Arm Trust, Faint Attack, Knock Off, Seismic Toss, Vital Throw

*Fire Fang | Ice Fang, Thunder Fang

*Fire Punch | Ice Punch, Thunderpunch

*Focus Energy | Arm Trust, Bone Rush, Brick Break, Close Combat, Cross Chop, Double Edge, Drain Punch, Dynamicpunch, Focus Blast, Focus Punch, Hammer Arm, Headbutt, Karate Chop, Mega Punch, Mega Kick, Sky Uppercut, Take Down, Triple Kick

*Growth | Absorb, Bullet Seed, Energy Ball, Frenzy Plant, Giga Drain, Leech Seed, Magical Leaf, Mega Drain, Petal Dance, Power Whip, Razor Leaf, Solarbeam, Vine Whip

*Hail | Aurora Beam, Blizzard, Haze, Ice Ball, Ice Beam, Icy Wind, Powder Snow, Sheer Cold, Weather Ball

*Harden | Double Edge, Protect, Rollout, Tackle, Take Down

*Heal Bell | Lucky Chant

*Heal Order | Attack Order, Defend Order

*Horn Attack | Fury Attack, Horn Drill

*Hypnosis | Dream Eater

*Ice Fang | Fire Fang, Thunder Fang

*Ice Punch | Fire Punch, Thunder Punch

*Kinesis | Confusion, Future Sight, Psychic, Teleport

*Leech Seed | Worry Seed

*Leer | Bite, Faint Attack, Glare, Horn Attack, Scary Face, Scratch, Stomp, Tackle

*Lock-On | Octazooka, Superpower, Thunder, Tri Attack, Zap Cannon

*Lucky Chant | Heal Bell

*Mean Look | Destiny Bond, Perish Song

*Metal Sound | Metal Burst, Metal Claw

*Mind Reader | Close Combat, Dynamicpunch, Hi Jump Kick, Jump Kick, Mega Kick, Mega Punch, Sheer Cold, Submission, Superpower

*Mud Sport | Mud-Slap, Water Gun, Water Sport

*Mud-Slap | Mud Sport, Sand Attack

*Payback | Assurance, Revenge

*Peck | Drill Peck, Fury Attack

*Pound | Doubleslap, Faint Attack, Slam

*Powder Snow | Blizzard

*Psychic | Confusion, Future Sight, Kinesis, Teleport

*Rage | Leer, Scary Face, Thrash

*Rain Dance | Aqua Jet, Aqua Tail, Brine, Bubble, Bubblebeam, Clamp, Crabhammer, Dive, Hydro Cannon, Hydro Pump, Muddy Water, Octazooka, Surf, Thunder, Water Gun, Water Pulse, Water Spout, Water Sport, Waterfall, Weather Ball, Withdraw, Whirlpool

*Rest | Sleep Talk, Snore

*Revenge | Assurance, Payback

*Rock Throw | Rock Slide, Rock Tomb

*Sand-Attack | Mud-Slap

*Sandstorm | Mud-Slap, Mud Shot, Mud Sport, Sand-Attack, Sand Tomb, Weather Ball

*Scary Face | Bite, Crunch, Leer, Super Fang

*Scratch | Fury Swipes, Slash

*Sing | Perish Song, Refresh

*Sludge | Sludge Bomb

*Sludge Bomb | Sludge

*Smog | Smokescreen

*Softboiled | Egg Bomb

*Stockpile | Spit Up, Swallow

*String Shot | Spider Web

*Sunny Day | Blast Burn, Blaze Kick, Ember, Eruption, Fire Blast, Fire Punch, Fire Spin, Flamethrower, Flame Wheel, Flare Blitz, Heat Wave, Lava Plume, Magma Storm, Moonlight, Morning Sun, Overheat, Sacred Fire, Solarbeam, Synthesis, Weather Ball, Will-O-wisp

*Surf | Dive

*Sweet Scent | Poison Powder, Sleep Powder, Stun Spore

*Swords Dance | Crabhammer, Crush Claw, Cut, False Swipe, Fury Cutter, Slash, X-Scissor

*Taunt | Counter, Detect, Mirror Coat

*Thunder Fang | Fire Fang, Ice Fang

*Thunder Punch | Ice Punch, Fire Punch

*Vice Grip | Bind, Guillotine

*Water Sport | Mud Sport, Refresh, Water Gun

*Worry Seed | Leech Seed

*Yawn | Rest, Slack Off

Last edited by AmericanTreeFrog; 05-21-2012 at 07:21 PM.
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