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Go Back   Pokemon Forum - Pokemon Elite 2000 » Pokemon RPG's » Anime-Style Battling League » ASB: Battles

ASB: Battles The main arena of the ASB League. The place where all the action happens. A place where you can see if all your hard work and well-earned cash will pay off in the place where trainers dreams and hopes can be made or broken


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  #106  
Old 05-28-2011, 05:05 PM
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Posts: 845
Default Re: VS Seeker

Quote:
Originally Posted by aeoneeveemoon View Post
I just realized I have no open battles.

(1) Single Battle, 3 Pokémon each.
(2) DQ: One Week
(3) Damage Caps: Are fail.
(4) Restrictions: No OHKOs. This includes Perish Song and Destiny Bond.
(5) Arena: THE FRICKIN RAINFOREST!
Yeah.
It's a rainforest.
With really tall trees and rain and stuff.
Rain dance is always in effect. Also there are mosquitoes, but they don't affect the battle in anyway.
(6) Ref Style: Open
I'll take this one; haven't had a battle in ages.
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  #107  
Old 05-28-2011, 11:07 PM
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Default Re: VS Seeker

Single, 3 Pokemon
DQ: Three Days
Damage Caps: None
Restrictions: No OHKOs- Includes Perish Song and Destiny Bond
Arena: Abandoned Stadium
What was once a football stadium now lays in ruins. The grass has grown wild, tall and uneven; the seats falling apart and rusted. The field lays open and undisturbed, just waiting for one last event to rival its former glory.
Ref Style: Open
Challenger posts it please
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We used to, but we let them all go!
  #108  
Old 05-28-2011, 11:16 PM
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Default Re: VS Seeker

Quote:
Originally Posted by sammy0295 View Post
Single, 3 Pokemon
DQ: Three Days
Damage Caps: None
Restrictions: No OHKOs- Includes Perish Song and Destiny Bond
Arena: Abandoned Stadium
What was once a football stadium now lays in ruins. The grass has grown wild, tall and uneven; the seats falling apart and rusted. The field lays open and undisturbed, just waiting for one last event to rival its former glory.
Ref Style: Open
Challenger posts it please
Me~ I'll post. c:
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  #109  
Old 05-29-2011, 12:39 PM
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Default Re: VS Seeker

Single, 3 Pokemon
DQ: Three Days
Damage Caps: None
Restrictions: No OHKOs (This includes Perish Song and Destiny Bond), Three Chills per pokemon. (First pokemon 3 chills, second pokemon 3 chills, etc, etc...)
Arena: Lagoon Colosseum.
Spoiler:

This Colosseum is located in a lagoon near the island which Pokétopia is on. It is located on a small arena surrounded by palm trees, on an islet in the middle of a lagoon. Battles here are depicted as being held during the middle of the day. All pokemon can't go into the water near the arena.
Ref Style: Open
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  #110  
Old 05-29-2011, 12:45 PM
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Join Date: May 2011
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Default Re: VS Seeker

Quote:
Originally Posted by Hitmonfighter View Post
Single, 3 Pokemon
DQ: Three Days
Damage Caps: None
Restrictions: No OHKOs (This includes Perish Song and Destiny Bond), Three Chills per pokemon. (First pokemon 3 chills, second pokemon 3 chills, etc, etc...)
Arena: Lagoon Colosseum.
Spoiler:

This Colosseum is located in a lagoon near the island which Pokétopia is on. It is located on a small arena surrounded by palm trees, on an islet in the middle of a lagoon. Battles here are depicted as being held during the middle of the day. All pokemon can't go into the water near the arena.
Ref Style: Open
I'll take that. Hope I do good for my first battle.
  #111  
Old 06-03-2011, 01:35 PM
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Default Re: VS Seeker

(1) Single Battle, 3 Pokémon each.
(2) DQ: Three Days
(3) Damage Caps: 50
(4) Restrictions: - No direct recovery moves. - No OHKOs. This includes Perish Song and Destiny Bond. - Three Chills.
(5) Arena: Lights*
A large room's floor covered in white tiles that are about 2 square feet. The walls are covered with tiles as well, but their colors change often and randomly. I am the purple team and the challenger is the green team. Every time a pokemon steps on a tile, it glows it's teams color until it leaves the space when it turn back to white. But if a pokemon from the opposite team steps on that tile, it can cause something to happen to that pokemon.
Math: At the end of every round a number is rolled for the pokemon on both sides.
Rounds 1-7: 20% Chance of stepping on a "lighted" tile.
Rounds 8-12: 35% Chance of stepping on a "lighted" tile.
Rounds 13+ : 50% Chance of stepping on a "lighted" tile.

If they do step on a tile roll out of 100 to find.
1-30: The pokemon suffers from the effects of fog for the next round.
31-70: The pokemon receives damage as if it was poisoned. (- 3 HP)
71-85: The pokemon is given an electric shock. (Electric, 40 BP, Special)
86-95: Flash is used at the beginning of the next round. (effects both pokemon)
95-100: The pokemon is healed by 10% Health.
(6) Ref Style: Open

Challenger makes thread.
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  #112  
Old 06-03-2011, 09:59 PM
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Default Re: VS Seeker

Quote:
Originally Posted by Dino View Post
(1) Single Battle, 3 Pokémon each.
(2) DQ: Three Days
(3) Damage Caps: 50
(4) Restrictions: - No direct recovery moves. - No OHKOs. This includes Perish Song and Destiny Bond. - Three Chills.
(5) Arena: Lights*
A large room's floor covered in white tiles that are about 2 square feet. The walls are covered with tiles as well, but their colors change often and randomly. I am the purple team and the challenger is the green team. Every time a pokemon steps on a tile, it glows it's teams color until it leaves the space when it turn back to white. But if a pokemon from the opposite team steps on that tile, it can cause something to happen to that pokemon.
Math: At the end of every round a number is rolled for the pokemon on both sides.
Rounds 1-7: 20% Chance of stepping on a "lighted" tile.
Rounds 8-12: 35% Chance of stepping on a "lighted" tile.
Rounds 13+ : 50% Chance of stepping on a "lighted" tile.

If they do step on a tile roll out of 100 to find.
1-30: The pokemon suffers from the effects of fog for the next round.
31-70: The pokemon receives damage as if it was poisoned. (- 3 HP)
71-85: The pokemon is given an electric shock. (Electric, 40 BP, Special)
86-95: Flash is used at the beginning of the next round. (effects both pokemon)
95-100: The pokemon is healed by 10% Health.
(6) Ref Style: Open

Challenger makes thread.
I accept! I'll make the thread~
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I need a new sig, uhg.
██ ->>> Links. Twin: Justin. Pair: Corey. ||・
  #113  
Old 06-07-2011, 06:25 PM
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Default Re: VS Seeker

Single Battle, 3 Pokémon each
DQ: Three Days
Damage Caps: None
Restrictions: - No direct recovery moves. - No OHKOs. This includes Perish Song and Destiny Bond. - Three Chills.
Arena: The Crystal Caverns
A huge cave full of crystals that glow in prismatic colors. The place is utterly dazzling, and it seems sacred. The arena is empty save for the combatants. The crystals often shift color, and when they do, things happen...
At the beginning of every round, there is a 25% chance that the crystals will change color, which is randomly selected from these colors. Each one boosts the listed type's move power by 5%.
Red = Fire.
Orange = Fighting.
Yellow = Electric.
Green = Grass
Blue = Water
Indigo = Dragon
Purple = Psychic
White = Ice
Clear = Normal
Ref Style: Open
__________________
I laughed, I cried, I testified;
And in the end found this world altogether lacking.

Thanks, Speed and Dino and also Speed! :D
  #114  
Old 06-07-2011, 07:09 PM
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Default Re: VS Seeker

Quote:
Originally Posted by Velocity View Post
Single Battle, 3 Pokémon each
DQ: Three Days
Damage Caps: None
Restrictions: - No direct recovery moves. - No OHKOs. This includes Perish Song and Destiny Bond. - Three Chills.
Arena: The Crystal Caverns
A huge cave full of crystals that glow in prismatic colors. The place is utterly dazzling, and it seems sacred. The arena is empty save for the combatants. The crystals often shift color, and when they do, things happen...
At the beginning of every round, there is a 25% chance that the crystals will change color, which is randomly selected from these colors. Each one boosts the listed type's move power by 5%.
Red = Fire.
Orange = Fighting.
Yellow = Electric.
Green = Grass
Blue = Water
Indigo = Dragon
Purple = Psychic
White = Ice
Clear = Normal
Ref Style: Open
I'll make the thread. :)
__________________
I need a new sig, uhg.
██ ->>> Links. Twin: Justin. Pair: Corey. ||・
  #115  
Old 06-09-2011, 11:58 PM
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Posts: 2,106
Default Re: VS Seeker

Single battle, 1 Pokémon each
DQ: 3 days
No damage caps
Restrictions: 3 chills
Arena: granite pillar. featureless block of stone in the ocean.
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  #116  
Old 06-10-2011, 12:55 AM
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Default Re: VS Seeker

Quote:
Originally Posted by Mawile_rocks View Post
Single battle, 1 Pokémon each
DQ: 3 days
No damage caps
Restrictions: 3 chills
Arena: granite pillar. featureless block of stone in the ocean.
Let's DO IT.
__________________
I laughed, I cried, I testified;
And in the end found this world altogether lacking.

Thanks, Speed and Dino and also Speed! :D
  #117  
Old 06-10-2011, 12:56 AM
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Default Re: VS Seeker

Quote:
Originally Posted by Velocity View Post
Let's DO IT.
Guys, please. Keep all sexual contact AWAY from child-forums. ;D
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I need a new sig, uhg.
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  #118  
Old 06-12-2011, 12:57 PM
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Default Re: VS Seeker

(1) Single Battle, 1 Pokémon each.
(2) DQ: Three Days
(3) Damage Caps: 50
(4) Restrictions: - No direct recovery moves. - No OHKOs. This includes Perish Song and Destiny Bond. - No Chills.
(5) Arena: Volcano
Right next to a volcano. There is a chance that the volcano will erupt and burn both Pokemon. Only Fire types won't be burned by it.
(6) Ref Style: Open
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  #119  
Old 06-12-2011, 01:36 PM
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Default Re: VS Seeker

Quote:
Originally Posted by Fushigidane View Post
(1) Single Battle, 1 Pokémon each.
(2) DQ: Three Days
(3) Damage Caps: 50
(4) Restrictions: - No direct recovery moves. - No OHKOs. This includes Perish Song and Destiny Bond. - No Chills.
(5) Arena: Volcano
Right next to a volcano. There is a chance that the volcano will erupt and burn both Pokemon. Only Fire types won't be burned by it.
(6) Ref Style: Open
I'll set up the thread later today, when I get the chance.
__________________

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  #120  
Old 06-16-2011, 08:54 PM
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Posts: 7
Default Re: VS Seeker

Single Battle (My first battle) (Still Available!)
2 Pokémon each
DQ: Three Days
Damage Caps: None
Restrictions: - No direct recovery moves. No OHKOs. No Perish Song and Destiny Bond.
Arena: Inside the Earth's Core
A heated battle where the battlefield constantly shakes. The heat may get to you! The arena is the size of Blaine's Gym's fighting area. Underneath is molten lava. The walls are rock hard and covered by cyrstals.
At the begining of each round there is a 5% chance of both pokemon being burned. If a pokemon uses Chill it is instantly burned. Rain Dance cannot be activated. Sunny Day cannot be activated.
Ref Style: Open

Last edited by Giovanni; 06-20-2011 at 03:14 PM.
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